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| DynamicNavigationMesh (Context *context) |
| Constructor.
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| ~DynamicNavigationMesh () override |
| Destructor.
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bool | Allocate (const BoundingBox &boundingBox, unsigned maxTiles) override |
| Allocate the navigation mesh without building any tiles. Bounding box is not padded. Return true if successful. More...
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bool | Build () override |
| Build/rebuild the entire navigation mesh. More...
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bool | Build (const BoundingBox &boundingBox) override |
| Build/rebuild a portion of the navigation mesh. More...
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bool | Build (const IntVector2 &from, const IntVector2 &to) override |
| Rebuild part of the navigation mesh in the rectangular area. Return true if successful. More...
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PODVector< unsigned char > | GetTileData (const IntVector2 &tile) const override |
| Return tile data. More...
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bool | IsObstacleInTile (Obstacle *obstacle, const IntVector2 &tile) const |
| Return whether the Obstacle is touching the given tile.
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bool | AddTile (const PODVector< unsigned char > &tileData) override |
| Add tile to navigation mesh. More...
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void | RemoveTile (const IntVector2 &tile) override |
| Remove tile from navigation mesh. More...
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void | RemoveAllTiles () override |
| Remove all tiles from navigation mesh. More...
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry. More...
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void | DrawDebugGeometry (bool depthTest) |
| Add debug geometry to the debug renderer.
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void | SetNavigationDataAttr (const PODVector< unsigned char > &value) override |
| Set navigation data attribute. More...
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PODVector< unsigned char > | GetNavigationDataAttr () const override |
| Return navigation data attribute. More...
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void | SetMaxObstacles (unsigned maxObstacles) |
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void | SetMaxLayers (unsigned maxLayers) |
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unsigned | GetMaxObstacles () const |
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unsigned | GetMaxLayers () const |
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void | SetDrawObstacles (bool enable) |
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bool | GetDrawObstacles () const |
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| NavigationMesh (Context *context) |
| Construct.
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| ~NavigationMesh () override |
| Destruct.
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry. More...
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void | SetTileSize (int size) |
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void | SetCellSize (float size) |
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void | SetCellHeight (float height) |
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void | SetAgentHeight (float height) |
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void | SetAgentRadius (float radius) |
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void | SetAgentMaxClimb (float maxClimb) |
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void | SetAgentMaxSlope (float maxSlope) |
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void | SetRegionMinSize (float size) |
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void | SetRegionMergeSize (float size) |
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void | SetEdgeMaxLength (float length) |
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void | SetEdgeMaxError (float error) |
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void | SetDetailSampleDistance (float distance) |
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void | SetDetailSampleMaxError (float error) |
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void | SetPadding (const Vector3 &padding) |
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void | SetAreaCost (unsigned areaID, float cost) |
| Set the cost of an area.
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virtual bool | Allocate (const BoundingBox &boundingBox, unsigned maxTiles) |
| Allocate the navigation mesh without building any tiles. Bounding box is not padded. Return true if successful. More...
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virtual bool | Build () |
| Rebuild the navigation mesh. Return true if successful. More...
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virtual bool | Build (const BoundingBox &boundingBox) |
| Rebuild part of the navigation mesh contained by the world-space bounding box. Return true if successful. More...
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virtual bool | Build (const IntVector2 &from, const IntVector2 &to) |
| Rebuild part of the navigation mesh in the rectangular area. Return true if successful. More...
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virtual PODVector< unsigned char > | GetTileData (const IntVector2 &tile) const |
| Return tile data. More...
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virtual bool | AddTile (const PODVector< unsigned char > &tileData) |
| Add tile to navigation mesh. More...
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virtual void | RemoveTile (const IntVector2 &tile) |
| Remove tile from navigation mesh. More...
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virtual void | RemoveAllTiles () |
| Remove all tiles from navigation mesh. More...
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bool | HasTile (const IntVector2 &tile) const |
| Return whether the navigation mesh has tile.
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BoundingBox | GetTileBoundingBox (const IntVector2 &tile) const |
| Return bounding box of the tile in the node space.
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IntVector2 | GetTileIndex (const Vector3 &position) const |
| Return index of the tile at the position.
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Vector3 | FindNearestPoint (const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *nearestRef=nullptr) |
| Find the nearest point on the navigation mesh to a given point. Extents specifies how far out from the specified point to check along each axis.
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Vector3 | MoveAlongSurface (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=nullptr) |
| Try to move along the surface from one point to another.
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void | FindPath (PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr) |
| Find a path between world space points. Return non-empty list of points if successful. Extents specifies how far off the navigation mesh the points can be.
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void | FindPath (PODVector< NavigationPathPoint > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr) |
| Find a path between world space points. Return non-empty list of navigation path points if successful. Extents specifies how far off the navigation mesh the points can be.
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Vector3 | GetRandomPoint (const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr) |
| Return a random point on the navigation mesh.
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Vector3 | GetRandomPointInCircle (const Vector3 ¢er, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr) |
| Return a random point on the navigation mesh within a circle. The circle radius is only a guideline and in practice the returned point may be further away.
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float | GetDistanceToWall (const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitPos=nullptr, Vector3 *hitNormal=nullptr) |
| Return distance to wall from a point. Maximum search radius must be specified.
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Vector3 | Raycast (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitNormal=nullptr) |
| Perform a walkability raycast on the navigation mesh between start and end and return the point where a wall was hit, or the end point if no walls.
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void | DrawDebugGeometry (bool depthTest) |
| Add debug geometry to the debug renderer.
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String | GetMeshName () const |
| Return the given name of this navigation mesh.
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void | SetMeshName (const String &newName) |
| Set the name of this navigation mesh.
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int | GetTileSize () const |
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float | GetCellSize () const |
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float | GetCellHeight () const |
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float | GetAgentHeight () const |
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float | GetAgentRadius () const |
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float | GetAgentMaxClimb () const |
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float | GetAgentMaxSlope () const |
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float | GetRegionMinSize () const |
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float | GetRegionMergeSize () const |
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float | GetEdgeMaxLength () const |
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float | GetEdgeMaxError () const |
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float | GetDetailSampleDistance () const |
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float | GetDetailSampleMaxError () const |
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const Vector3 & | GetPadding () const |
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float | GetAreaCost (unsigned areaID) const |
| Get the current cost of an area.
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bool | IsInitialized () const |
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const BoundingBox & | GetBoundingBox () const |
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BoundingBox | GetWorldBoundingBox () const |
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IntVector2 | GetNumTiles () const |
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void | SetPartitionType (NavmeshPartitionType partitionType) |
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NavmeshPartitionType | GetPartitionType () const |
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virtual void | SetNavigationDataAttr (const PODVector< unsigned char > &value) |
| Set navigation data attribute. More...
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virtual PODVector< unsigned char > | GetNavigationDataAttr () const |
| Return navigation data attribute. More...
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void | SetDrawOffMeshConnections (bool enable) |
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bool | GetDrawOffMeshConnections () const |
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void | SetDrawNavAreas (bool enable) |
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bool | GetDrawNavAreas () const |
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. More...
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update. More...
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virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. More...
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. More...
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void | SetEnabled (bool enable) |
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
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bool | IsReplicated () const |
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Node * | GetNode () const |
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
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bool | IsEnabledEffective () const |
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
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| Animatable (Context *context) |
| Construct.
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| ~Animatable () override |
| Destruct.
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bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | SetAnimationEnabled (bool enable) |
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void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
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void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation.
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void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode.
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void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed.
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void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case.
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void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
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bool | GetAnimationEnabled () const |
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ObjectAnimation * | GetObjectAnimation () const |
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ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation.
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WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode.
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float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed.
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float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position.
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void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute.
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ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. More...
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. More...
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virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. More...
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virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. More...
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virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. More...
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. More...
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virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. More...
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virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. More...
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virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. More...
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. More...
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virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. More...
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bool | SetAttribute (unsigned index, const Variant &value) |
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| Set instance-level default flag.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
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void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update.
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bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed.
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bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed.
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Variant | GetAttribute (unsigned index) const |
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Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found.
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Variant | GetAttributeDefault (unsigned index) const |
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Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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bool | IsTemporary () const |
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bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted.
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NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const String & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const String & | GetCategory () const |
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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void | AddRef () |
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void | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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void | OnSceneSet (Scene *scene) override |
| Subscribe to events when assigned to a scene. More...
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void | HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData) |
| Trigger the tile cache to make updates to the nav mesh if necessary.
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void | AddObstacle (Obstacle *obstacle, bool silent=false) |
| Used by Obstacle class to add itself to the tile cache, if 'silent' an event will not be raised.
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void | ObstacleChanged (Obstacle *obstacle) |
| Used by Obstacle class to update itself.
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void | RemoveObstacle (Obstacle *, bool silent=false) |
| Used by Obstacle class to remove itself from the tile cache, if 'silent' an event will not be raised.
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int | BuildTile (Vector< NavigationGeometryInfo > &geometryList, int x, int z, TileCacheData *tiles) |
| Build one tile of the navigation mesh. Return true if successful.
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unsigned | BuildTiles (Vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to) |
| Build tiles in the rectangular area. Return number of built tiles.
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PODVector< OffMeshConnection * > | CollectOffMeshConnections (const BoundingBox &bounds) |
| Off-mesh connections to be rebuilt in the mesh processor.
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void | ReleaseNavigationMesh () override |
| Release the navigation mesh, query, and tile cache. More...
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void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList) |
| Collect geometry from under Navigable components.
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void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList, Node *node, HashSet< Node * > &processedNodes, bool recursive) |
| Visit nodes and collect navigable geometry. More...
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void | GetTileGeometry (NavBuildData *build, Vector< NavigationGeometryInfo > &geometryList, BoundingBox &box) |
| Get geometry data within a bounding box.
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void | AddTriMeshGeometry (NavBuildData *build, Geometry *geometry, const Matrix3x4 &transform) |
| Add a triangle mesh to the geometry data.
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virtual bool | BuildTile (Vector< NavigationGeometryInfo > &geometryList, int x, int z) |
| Build one tile of the navigation mesh. Return true if successful. More...
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unsigned | BuildTiles (Vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to) |
| Build tiles in the rectangular area. Return number of built tiles.
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bool | InitializeQuery () |
| Ensure that the navigation mesh query is initialized. Return true if successful.
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virtual void | ReleaseNavigationMesh () |
| Release the navigation mesh and the query. More...
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void | OnAttributeAnimationAdded () override |
| Handle attribute animation added. More...
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void | OnAttributeAnimationRemoved () override |
| Handle attribute animation removed. More...
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virtual void | OnNodeSet (Node *node) |
| Handle scene node being assigned at creation. More...
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virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
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virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. More...
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virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. More...
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void | SetID (unsigned id) |
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void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component.
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void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event.
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Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
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void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
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virtual void | OnAttributeAnimationAdded ()=0 |
| Handle attribute animation added. More...
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virtual void | OnAttributeAnimationRemoved ()=0 |
| Handle attribute animation removed. More...
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virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. More...
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void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal.
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void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added.
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void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed.
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void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations.
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bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute.
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AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info.
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void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added.
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void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed.
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