U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Weak pointer template class with intrusive reference counting. Does not keep the object pointed to alive. More...
#include </var/dev/u3d/stable/Source/Urho3D/Container/Ptr.h>
Public Member Functions | |
WeakPtr () noexcept | |
Construct a null weak pointer. | |
WeakPtr (std::nullptr_t) noexcept | |
Construct a null weak pointer. | |
WeakPtr (const WeakPtr< T > &rhs) noexcept | |
Copy-construct from another weak pointer. | |
WeakPtr (WeakPtr< T > &&rhs) noexcept | |
Move-construct from another weak pointer. | |
template<class U > | |
WeakPtr (const WeakPtr< U > &rhs) noexcept | |
Copy-construct from another weak pointer allowing implicit upcasting. | |
WeakPtr (const SharedPtr< T > &rhs) noexcept | |
Construct from a shared pointer. | |
WeakPtr (T *ptr) noexcept | |
Construct from a raw pointer. | |
~WeakPtr () noexcept | |
Destruct. Release the weak reference to the object. | |
WeakPtr< T > & | operator= (const SharedPtr< T > &rhs) |
Assign from a shared pointer. | |
WeakPtr< T > & | operator= (const WeakPtr< T > &rhs) |
Assign from a weak pointer. | |
WeakPtr< T > & | operator= (WeakPtr< T > &&rhs) |
Move-assign from another weak pointer. | |
template<class U > | |
WeakPtr< T > & | operator= (const WeakPtr< U > &rhs) |
Assign from another weak pointer allowing implicit upcasting. | |
WeakPtr< T > & | operator= (T *ptr) |
Assign from a raw pointer. | |
SharedPtr< T > | Lock () const |
Convert to a shared pointer. If expired, return a null shared pointer. | |
T * | Get () const |
Return raw pointer. If expired, return null. | |
T * | operator-> () const |
Point to the object. | |
T & | operator* () const |
Dereference the object. | |
T & | operator[] (int index) |
Subscript the object if applicable. | |
template<class U > | |
bool | operator== (const WeakPtr< U > &rhs) const |
Test for equality with another weak pointer. | |
template<class U > | |
bool | operator!= (const WeakPtr< U > &rhs) const |
Test for inequality with another weak pointer. | |
template<class U > | |
bool | operator< (const WeakPtr< U > &rhs) const |
Test for less than with another weak pointer. | |
operator T* () const | |
Convert to a raw pointer, null if the object is expired. | |
void | Swap (WeakPtr< T > &rhs) |
Swap with another WeakPtr. | |
void | Reset (T *ptr=nullptr) |
Reset with another pointer. | |
template<class U > | |
void | StaticCast (const WeakPtr< U > &rhs) |
Perform a static cast from a weak pointer of another type. | |
template<class U > | |
void | DynamicCast (const WeakPtr< U > &rhs) |
Perform a dynamic cast from a weak pointer of another type. | |
bool | Null () const |
Check if the pointer is null. | |
bool | NotNull () const |
Check if the pointer is not null. | |
int | Refs () const |
Return the object's reference count, or 0 if null pointer or if object has expired. | |
int | WeakRefs () const |
Return the object's weak reference count. | |
bool | Expired () const |
Return whether the object has expired. If null pointer, always return true. | |
RefCount * | RefCountPtr () const |
Return pointer to the RefCount structure. | |
unsigned | ToHash () const |
Return hash value for HashSet & HashMap. | |
Private Member Functions | |
void | AddRef () |
Add a weak reference to the object pointed to. | |
void | ReleaseRef () |
Release the weak reference. Delete the Refcount structure if necessary. | |
Private Attributes | |
T * | ptr_ |
Pointer to the object. | |
RefCount * | refCount_ |
Pointer to the RefCount structure. | |
Weak pointer template class with intrusive reference counting. Does not keep the object pointed to alive.