U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Component.h File Reference
#include "../Scene/Animatable.h"
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Classes

class  Urho3D::Component
 

Enumerations

enum  Urho3D::AutoRemoveMode { REMOVE_DISABLED = 0 , REMOVE_COMPONENT , REMOVE_NODE }
 Autoremove is used by some components for automatic removal from the scene hierarchy upon completion of an action, for example sound or particle effect.