U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include "../Container/HashMap.h"
#include "../Container/Ptr.h"
#include "../Math/Color.h"
#include "../Math/Matrix3.h"
#include "../Math/Matrix3x4.h"
#include "../Math/Rect.h"
#include "../Math/StringHash.h"
#include <typeinfo>
Classes | |
struct | Urho3D::ResourceRef |
Typed resource reference. More... | |
struct | Urho3D::ResourceRefList |
List of typed resource references. More... | |
class | Urho3D::CustomVariantValue |
struct | Urho3D::CustomVariantValueTraits< T > |
Custom variant value type traits. Specialize the template to implement custom type behavior. More... | |
class | Urho3D::CustomVariantValueImpl< T > |
Custom variant value implementation. More... | |
union | Urho3D::VariantValue |
Union for the possible variant values. Objects exceeding the VARIANT_VALUE_SIZE are allocated on the heap. More... | |
class | Urho3D::Variant |
Variable that supports a fixed set of types. More... | |
Typedefs | |
using | Urho3D::VariantVector = Vector< Variant > |
Vector of variants. | |
using | Urho3D::StringVector = Vector< String > |
Vector of strings. | |
using | Urho3D::VariantMap = HashMap< StringHash, Variant > |
Map of variants. | |
Enumerations | |
enum | Urho3D::VariantType { VAR_NONE = 0 , VAR_INT , VAR_BOOL , VAR_FLOAT , VAR_VECTOR2 , VAR_VECTOR3 , VAR_VECTOR4 , VAR_QUATERNION , VAR_COLOR , VAR_STRING , VAR_BUFFER , VAR_VOIDPTR , VAR_RESOURCEREF , VAR_RESOURCEREFLIST , VAR_VARIANTVECTOR , VAR_VARIANTMAP , VAR_INTRECT , VAR_INTVECTOR2 , VAR_PTR , VAR_MATRIX3 , VAR_MATRIX3X4 , VAR_MATRIX4 , VAR_DOUBLE , VAR_STRINGVECTOR , VAR_RECT , VAR_INTVECTOR3 , VAR_INT64 , VAR_CUSTOM_HEAP , VAR_CUSTOM_STACK , MAX_VAR_TYPES } |
Variant's supported types. | |
Variables | |
static const unsigned | Urho3D::VARIANT_VALUE_SIZE = sizeof(void*) * 4 |
Size of variant value. 16 bytes on 32-bit platform, 32 bytes on 64-bit platform. | |