U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Dirty attribute bits structure for network replication. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Member Functions | |
DirtyBits ()=default | |
Construct empty. | |
DirtyBits (const DirtyBits &bits) | |
Copy-construct. | |
void | Set (unsigned index) |
Set a bit. | |
void | Clear (unsigned index) |
Clear a bit. | |
void | ClearAll () |
Clear all bits. | |
bool | IsSet (unsigned index) const |
Return if bit is set. | |
unsigned | Count () const |
Return number of set bits. | |
Public Attributes | |
unsigned char | data_ [MAX_NETWORK_ATTRIBUTES/8] {} |
Bit data. | |
unsigned char | count_ {} |
Number of set bits. | |
Dirty attribute bits structure for network replication.