U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Navigation build data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Navigation/NavBuildData.h>
Public Member Functions | |
NavBuildData () | |
Constructor. | |
virtual | ~NavBuildData () |
Destructor. | |
Public Attributes | |
BoundingBox | worldBoundingBox_ |
World-space bounding box of the navigation mesh tile. | |
PODVector< Vector3 > | vertices_ |
Vertices from geometries. | |
PODVector< int > | indices_ |
Triangle indices from geometries. | |
PODVector< Vector3 > | offMeshVertices_ |
Offmesh connection vertices. | |
PODVector< float > | offMeshRadii_ |
Offmesh connection radii. | |
PODVector< unsigned short > | offMeshFlags_ |
Offmesh connection flags. | |
PODVector< unsigned char > | offMeshAreas_ |
Offmesh connection areas. | |
PODVector< unsigned char > | offMeshDir_ |
Offmesh connection direction. | |
rcContext * | ctx_ |
Recast context. | |
rcHeightfield * | heightField_ |
Recast heightfield. | |
rcCompactHeightfield * | compactHeightField_ |
Recast compact heightfield. | |
PODVector< NavAreaStub > | navAreas_ |
Pretransformed navigation areas, no correlation to the geometry above. | |
Navigation build data.