U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::NavBuildData Struct Reference

Navigation build data. More...

#include </var/dev/u3d/stable/Source/Urho3D/Navigation/NavBuildData.h>

Inheritance diagram for Urho3D::NavBuildData:
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Collaboration diagram for Urho3D::NavBuildData:
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Public Member Functions

 NavBuildData ()
 Constructor.
 
virtual ~NavBuildData ()
 Destructor.
 

Public Attributes

BoundingBox worldBoundingBox_
 World-space bounding box of the navigation mesh tile.
 
PODVector< Vector3vertices_
 Vertices from geometries.
 
PODVector< int > indices_
 Triangle indices from geometries.
 
PODVector< Vector3offMeshVertices_
 Offmesh connection vertices.
 
PODVector< float > offMeshRadii_
 Offmesh connection radii.
 
PODVector< unsigned short > offMeshFlags_
 Offmesh connection flags.
 
PODVector< unsigned char > offMeshAreas_
 Offmesh connection areas.
 
PODVector< unsigned char > offMeshDir_
 Offmesh connection direction.
 
rcContext * ctx_
 Recast context.
 
rcHeightfield * heightField_
 Recast heightfield.
 
rcCompactHeightfield * compactHeightField_
 Recast compact heightfield.
 
PODVector< NavAreaStubnavAreas_
 Pretransformed navigation areas, no correlation to the geometry above.
 

Detailed Description

Navigation build data.


The documentation for this struct was generated from the following files: