U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Reference count structure. More...
#include </var/dev/u3d/stable/Source/Urho3D/Container/RefCounted.h>
Public Member Functions | |
RefCount () | |
Construct. | |
~RefCount () | |
Destruct. | |
Public Attributes | |
int | refs_ |
Reference count. If below zero, the object has been destroyed. | |
int | weakRefs_ |
Weak reference count. | |
Reference count structure.