U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-user component network replication state. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Attributes | |
NodeReplicationState * | nodeState_ {} |
Parent node replication state. | |
WeakPtr< Component > | component_ |
Link to the actual component. | |
DirtyBits | dirtyAttributes_ |
Dirty attribute bits. | |
Public Attributes inherited from Urho3D::ReplicationState | |
Connection * | connection_ |
Parent network connection. | |
Per-user component network replication state.