U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Shared pointer template class with intrusive reference counting. More...
#include </var/dev/u3d/stable/Source/Urho3D/Container/Ptr.h>
Public Member Functions | |
SharedPtr () noexcept | |
Construct a null shared pointer. | |
SharedPtr (std::nullptr_t) noexcept | |
Construct a null shared pointer. | |
SharedPtr (const SharedPtr< T > &rhs) noexcept | |
Copy-construct from another shared pointer. | |
SharedPtr (SharedPtr< T > &&rhs) noexcept | |
Move-construct from another shared pointer. | |
template<class U > | |
SharedPtr (const SharedPtr< U > &rhs) noexcept | |
Copy-construct from another shared pointer allowing implicit upcasting. | |
SharedPtr (T *ptr) noexcept | |
Construct from a raw pointer. | |
~SharedPtr () noexcept | |
Destruct. Release the object reference. | |
SharedPtr< T > & | operator= (const SharedPtr< T > &rhs) |
Assign from another shared pointer. | |
SharedPtr< T > & | operator= (SharedPtr< T > &&rhs) |
Move-assign from another shared pointer. | |
template<class U > | |
SharedPtr< T > & | operator= (const SharedPtr< U > &rhs) |
Assign from another shared pointer allowing implicit upcasting. | |
SharedPtr< T > & | operator= (T *ptr) |
Assign from a raw pointer. | |
T * | operator-> () const |
Point to the object. | |
T & | operator* () const |
Dereference the object. | |
T & | operator[] (int index) |
Subscript the object if applicable. | |
template<class U > | |
bool | operator< (const SharedPtr< U > &rhs) const |
Test for less than with another shared pointer. | |
template<class U > | |
bool | operator== (const SharedPtr< U > &rhs) const |
Test for equality with another shared pointer. | |
template<class U > | |
bool | operator!= (const SharedPtr< U > &rhs) const |
Test for inequality with another shared pointer. | |
operator T* () const | |
Convert to a raw pointer. | |
void | Swap (SharedPtr< T > &rhs) |
Swap with another SharedPtr. | |
void | Reset (T *ptr=nullptr) |
Reset with another pointer. | |
T * | Detach () |
Detach without destroying the object even if the refcount goes zero. To be used for scripting language interoperation. | |
template<class U > | |
void | StaticCast (const SharedPtr< U > &rhs) |
Perform a static cast from a shared pointer of another type. | |
template<class U > | |
void | DynamicCast (const SharedPtr< U > &rhs) |
Perform a dynamic cast from a shared pointer of another type. | |
bool | Null () const |
Check if the pointer is null. | |
bool | NotNull () const |
Check if the pointer is not null. | |
T * | Get () const |
Return the raw pointer. | |
int | Refs () const |
Return the object's reference count, or 0 if the pointer is null. | |
int | WeakRefs () const |
Return the object's weak reference count, or 0 if the pointer is null. | |
RefCount * | RefCountPtr () const |
Return pointer to the RefCount structure. | |
unsigned | ToHash () const |
Return hash value for HashSet & HashMap. | |
Private Member Functions | |
void | AddRef () |
Add a reference to the object pointed to. | |
void | ReleaseRef () |
Release the object reference and delete it if necessary. | |
Private Attributes | |
T * | ptr_ |
Pointer to the object. | |
Shared pointer template class with intrusive reference counting.