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| RigidBody (Context *context) |
| | Construct.
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| ~RigidBody () override |
| | Destruct. Free the rigid body and geometries.
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| void | ApplyAttributes () override |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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| void | OnSetEnabled () override |
| | Handle enabled/disabled state change. More...
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| void | getWorldTransform (btTransform &worldTrans) const override |
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| void | setWorldTransform (const btTransform &worldTrans) override |
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| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| | Visualize the component as debug geometry. More...
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| void | SetMass (float mass) |
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| void | SetPosition (const Vector3 &position) |
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| void | SetRotation (const Quaternion &rotation) |
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void | SetTransform (const Vector3 &position, const Quaternion &rotation) |
| | Set rigid body position and rotation in world space as an atomic operation.
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| void | SetLinearVelocity (const Vector3 &velocity) |
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| void | SetLinearFactor (const Vector3 &factor) |
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| void | SetLinearRestThreshold (float threshold) |
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| void | SetLinearDamping (float damping) |
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| void | SetAngularVelocity (const Vector3 &velocity) |
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| void | SetAngularFactor (const Vector3 &factor) |
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| void | SetAngularRestThreshold (float threshold) |
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| void | SetAngularDamping (float damping) |
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| void | SetFriction (float friction) |
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| void | SetAnisotropicFriction (const Vector3 &friction) |
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| void | SetRollingFriction (float friction) |
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| void | SetRestitution (float restitution) |
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| void | SetContactProcessingThreshold (float threshold) |
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| void | SetCcdRadius (float radius) |
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| void | SetCcdMotionThreshold (float threshold) |
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| void | SetUseGravity (bool enable) |
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| void | SetGravityOverride (const Vector3 &gravity) |
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| void | SetKinematic (bool enable) |
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| void | SetTrigger (bool enable) |
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| void | SetCollisionLayer (unsigned layer) |
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| void | SetCollisionMask (unsigned mask) |
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void | SetCollisionLayerAndMask (unsigned layer, unsigned mask) |
| | Set collision group and mask.
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| void | SetCollisionEventMode (CollisionEventMode mode) |
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void | ApplyForce (const Vector3 &force) |
| | Apply force to center of mass.
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void | ApplyForce (const Vector3 &force, const Vector3 &position) |
| | Apply force at local position.
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void | ApplyTorque (const Vector3 &torque) |
| | Apply torque.
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void | ApplyImpulse (const Vector3 &impulse) |
| | Apply impulse to center of mass.
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void | ApplyImpulse (const Vector3 &impulse, const Vector3 &position) |
| | Apply impulse at local position.
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void | ApplyTorqueImpulse (const Vector3 &torque) |
| | Apply torque impulse.
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void | ResetForces () |
| | Reset accumulated forces.
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void | Activate () |
| | Activate rigid body if it was resting.
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void | ReAddBodyToWorld () |
| | Readd rigid body to the physics world to clean up internal state like stale contacts.
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void | DisableMassUpdate () |
| | Disable mass update. Call this to optimize performance when adding or editing multiple collision shapes in the same node.
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void | EnableMassUpdate () |
| | Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision shape changes are finished.
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PhysicsWorld * | GetPhysicsWorld () const |
| | Return physics world.
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btRigidBody * | GetBody () const |
| | Return Bullet rigid body.
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btCompoundShape * | GetCompoundShape () const |
| | Return Bullet compound collision shape.
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| float | GetMass () const |
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| Vector3 | GetPosition () const |
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| Quaternion | GetRotation () const |
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| Vector3 | GetLinearVelocity () const |
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| Vector3 | GetLinearFactor () const |
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Vector3 | GetVelocityAtPoint (const Vector3 &position) const |
| | Return linear velocity at local point.
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| float | GetLinearRestThreshold () const |
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| float | GetLinearDamping () const |
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| Vector3 | GetAngularVelocity () const |
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| Vector3 | GetAngularFactor () const |
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| float | GetAngularRestThreshold () const |
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| float | GetAngularDamping () const |
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| float | GetFriction () const |
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| Vector3 | GetAnisotropicFriction () const |
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| float | GetRollingFriction () const |
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| float | GetRestitution () const |
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| float | GetContactProcessingThreshold () const |
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| float | GetCcdRadius () const |
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| float | GetCcdMotionThreshold () const |
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| bool | GetUseGravity () const |
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| const Vector3 & | GetGravityOverride () const |
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| const Vector3 & | GetCenterOfMass () const |
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| bool | IsKinematic () const |
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| bool | IsTrigger () const |
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| bool | IsActive () const |
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| unsigned | GetCollisionLayer () const |
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| unsigned | GetCollisionMask () const |
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| CollisionEventMode | GetCollisionEventMode () const |
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void | GetCollidingBodies (PODVector< RigidBody * > &result) const |
| | Return colliding rigid bodies from the last simulation step. Only returns collisions that were sent as events (depends on collision event mode) and excludes e.g. static-static collisions.
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void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) |
| | Apply new world transform after a simulation step. Called internally.
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void | UpdateMass () |
| | Update mass and inertia to the Bullet rigid body. Readd body to world if necessary: if was in world and the Bullet collision shape to use changed.
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void | UpdateGravity () |
| | Update gravity parameters to the Bullet rigid body.
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void | SetNetAngularVelocityAttr (const PODVector< unsigned char > &value) |
| | Set network angular velocity attribute.
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const PODVector< unsigned char > & | GetNetAngularVelocityAttr () const |
| | Return network angular velocity attribute.
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void | AddConstraint (Constraint *constraint) |
| | Add a constraint that refers to this rigid body.
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void | RemoveConstraint (Constraint *constraint) |
| | Remove a constraint that refers to this rigid body.
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void | ReleaseBody () |
| | Remove the rigid body.
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| Component (Context *context) |
| | Construct.
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| ~Component () override |
| | Destruct.
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| virtual void | OnSetEnabled () |
| | Handle enabled/disabled state change. More...
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| bool | Save (Serializer &dest) const override |
| | Save as binary data. Return true if successful. More...
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| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful. More...
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| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful. More...
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| void | MarkNetworkUpdate () override |
| | Mark for attribute check on the next network update. More...
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| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| | Return the depended on nodes to order network updates. More...
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| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| | Visualize the component as debug geometry. More...
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| void | SetEnabled (bool enable) |
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void | Remove () |
| | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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| unsigned | GetID () const |
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| bool | IsReplicated () const |
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| Node * | GetNode () const |
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Scene * | GetScene () const |
| | Return the scene the node belongs to.
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| bool | IsEnabled () const |
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| bool | IsEnabledEffective () const |
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Component * | GetComponent (StringHash type) const |
| | Return component in the same scene node by type. If there are several, returns the first.
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void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| | Return components in the same scene node by type.
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template<class T > |
| T * | GetComponent () const |
| | Template version of returning a component in the same scene node by type.
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template<class T > |
| void | GetComponents (PODVector< T * > &dest) const |
| | Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| | Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| | Prepare network update by comparing attributes and marking replication states dirty as necessary.
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| void | CleanupConnection (Connection *connection) |
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| Animatable (Context *context) |
| | Construct.
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| ~Animatable () override |
| | Destruct.
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| bool | LoadXML (const XMLElement &source) override |
| | Load from XML data. Return true if successful. More...
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| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful. More...
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| bool | LoadJSON (const JSONValue &source) override |
| | Load from JSON data. Return true if successful. More...
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| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful. More...
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| void | SetAnimationEnabled (bool enable) |
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void | SetAnimationTime (float time) |
| | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
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void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| | Set attribute animation.
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void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| | Set attribute animation wrap mode.
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void | SetAttributeAnimationSpeed (const String &name, float speed) |
| | Set attribute animation speed.
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void | SetAttributeAnimationTime (const String &name, float time) |
| | Set attribute animation time position manually. Automatic update should be disabled in this case.
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void | RemoveObjectAnimation () |
| | Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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void | RemoveAttributeAnimation (const String &name) |
| | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
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| bool | GetAnimationEnabled () const |
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| ObjectAnimation * | GetObjectAnimation () const |
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ValueAnimation * | GetAttributeAnimation (const String &name) const |
| | Return attribute animation.
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WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| | Return attribute animation wrap mode.
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float | GetAttributeAnimationSpeed (const String &name) const |
| | Return attribute animation speed.
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float | GetAttributeAnimationTime (const String &name) const |
| | Return attribute animation time position.
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void | SetObjectAnimationAttr (const ResourceRef &value) |
| | Set object animation attribute.
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ResourceRef | GetObjectAnimationAttr () const |
| | Return object animation attribute.
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| Serializable (Context *context) |
| | Construct.
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| ~Serializable () override |
| | Destruct.
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| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. More...
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| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. More...
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| virtual const Vector< AttributeInfo > * | GetAttributes () const |
| | Return attribute descriptions, or null if none defined. More...
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virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| | Return network replication attribute descriptions, or null if none defined.
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| virtual bool | Load (Deserializer &source) |
| | Load from binary data. Return true if successful. More...
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| virtual bool | Save (Serializer &dest) const |
| | Save as binary data. Return true if successful. More...
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| virtual bool | LoadXML (const XMLElement &source) |
| | Load from XML data. Return true if successful. More...
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| virtual bool | SaveXML (XMLElement &dest) const |
| | Save as XML data. Return true if successful. More...
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| virtual bool | LoadJSON (const JSONValue &source) |
| | Load from JSON data. Return true if successful. More...
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| virtual bool | SaveJSON (JSONValue &dest) const |
| | Save as JSON data. Return true if successful. More...
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| virtual void | ApplyAttributes () |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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| virtual bool | SaveDefaultAttributes () const |
| | Return whether should save default-valued attributes into XML. Default false. More...
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| virtual void | MarkNetworkUpdate () |
| | Mark for attribute check on the next network update. More...
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| bool | SetAttribute (unsigned index, const Variant &value) |
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bool | SetAttribute (const String &name, const Variant &value) |
| | Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| | Set instance-level default flag.
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void | ResetToDefault () |
| | Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| | Remove instance's default values if they are set previously.
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| void | SetTemporary (bool enable) |
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void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
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void | AllocateNetworkState () |
| | Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| | Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write a latest data network update.
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bool | ReadDeltaUpdate (Deserializer &source) |
| | Read and apply a network delta update. Return true if attributes were changed.
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bool | ReadLatestDataUpdate (Deserializer &source) |
| | Read and apply a network latest data update. Return true if attributes were changed.
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| Variant | GetAttribute (unsigned index) const |
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Variant | GetAttribute (const String &name) const |
| | Return attribute value by name. Return empty if not found.
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| Variant | GetAttributeDefault (unsigned index) const |
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Variant | GetAttributeDefault (const String &name) const |
| | Return attribute default value by name. Return empty if not found.
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| unsigned | GetNumAttributes () const |
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unsigned | GetNumNetworkAttributes () const |
| | Return number of network replication attributes.
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| bool | IsTemporary () const |
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bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| | Return whether an attribute's network updates are being intercepted.
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NetworkState * | GetNetworkState () const |
| | Return the network attribute state, if allocated.
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| Object (Context *context) |
| | Construct.
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| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| virtual StringHash | GetType () const =0 |
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| virtual const String & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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bool | IsInstanceOf (StringHash type) const |
| | Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| | Check current instance is type of specified type.
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template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
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template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
| void | SendEvent (StringHash eventType, Args... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| | Return execution context.
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| const Variant & | GetGlobalVar (StringHash key) const |
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| const VariantMap & | GetGlobalVars () const |
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| void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
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Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
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template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
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| const String & | GetCategory () const |
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void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| void | AddRef () |
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| void | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () |
| | Return pointer to the reference count structure.
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