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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Base class for animatable object, an animatable object can be set animation on it's attributes, or can be set an object animation to it. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Animatable.h>
Public Member Functions | |
| Animatable (Context *context) | |
| Construct. | |
| ~Animatable () override | |
| Destruct. | |
| bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. More... | |
| bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More... | |
| bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. More... | |
| bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More... | |
| void | SetAnimationEnabled (bool enable) |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| ObjectAnimation * | GetObjectAnimation () const |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| ~Serializable () override | |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. More... | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. More... | |
| virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. More... | |
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. More... | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. More... | |
| virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. More... | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. More... | |
| virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. More... | |
| virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. More... | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More... | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. More... | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. More... | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | SetInstanceDefault (bool enable) |
| Set instance-level default flag. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| ~Object () override | |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| virtual const String & | GetTypeName () const =0 |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| template<typename T > | |
| T * | Cast () |
| Cast the object to specified most derived class. | |
| template<typename T > | |
| const T * | Cast () const |
| Cast the object to specified most derived class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| template<typename... Args> | |
| void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| const VariantMap & | GetGlobalVars () const |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| void | SetBlockEvents (bool block) |
| Block object from sending and receiving events. | |
| bool | GetBlockEvents () const |
| Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| void | AddRef () |
| void | ReleaseRef () |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
Protected Member Functions | |
| virtual void | OnAttributeAnimationAdded ()=0 |
| Handle attribute animation added. More... | |
| virtual void | OnAttributeAnimationRemoved ()=0 |
| Handle attribute animation removed. More... | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. More... | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Protected Attributes | |
| bool | animationEnabled_ |
| Animation enabled. | |
| SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation. | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set. | |
| HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
| UniquePtr< NetworkState > | networkState_ |
| Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Private Member Functions | |
| URHO3D_OBJECT (Animatable, Serializable) | |
Base class for animatable object, an animatable object can be set animation on it's attributes, or can be set an object animation to it.
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protectedvirtual |
Find target of an attribute animation from object hierarchy by name.
Reimplemented in Urho3D::Node, and Urho3D::UIElement.
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inline |
Return animation enabled.
| ObjectAnimation * Urho3D::Animatable::GetObjectAnimation | ( | ) | const |
Return object animation.
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overridevirtual |
Load from JSON data. Return true if successful.
Reimplemented from Urho3D::Serializable.
Reimplemented in Urho3D::Node, Urho3D::Scene, and Urho3D::UnknownComponent.
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overridevirtual |
Load from XML data. Return true if successful.
Reimplemented from Urho3D::Serializable.
Reimplemented in Urho3D::Node, Urho3D::Scene, Urho3D::UnknownComponent, Urho3D::Menu, and Urho3D::UIElement.
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protectedpure virtual |
Handle attribute animation added.
Implemented in Urho3D::Component, Urho3D::Node, and Urho3D::UIElement.
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protectedpure virtual |
Handle attribute animation removed.
Implemented in Urho3D::Component, Urho3D::Node, and Urho3D::UIElement.
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static |
Register object factory.
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overridevirtual |
Save as JSON data. Return true if successful.
Reimplemented from Urho3D::Serializable.
Reimplemented in Urho3D::Component, Urho3D::Node, Urho3D::Scene, and Urho3D::UnknownComponent.
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overridevirtual |
Save as XML data. Return true if successful.
Reimplemented from Urho3D::Serializable.
Reimplemented in Urho3D::Component, Urho3D::Node, Urho3D::Scene, Urho3D::UnknownComponent, Urho3D::Menu, Urho3D::Menu, and Urho3D::UIElement.
| void Urho3D::Animatable::SetAnimationEnabled | ( | bool | enable | ) |
Set automatic update of animation, default true.
| void Urho3D::Animatable::SetObjectAnimation | ( | ObjectAnimation * | objectAnimation | ) |
Set object animation.