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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Scene/Animatable.h"Classes | |
| class | Urho3D::Component |
Enumerations | |
| enum | Urho3D::AutoRemoveMode { REMOVE_DISABLED = 0 , REMOVE_COMPONENT , REMOVE_NODE } |
| Autoremove is used by some components for automatic removal from the scene hierarchy upon completion of an action, for example sound or particle effect. | |