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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-user component network replication state. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Attributes | |
| NodeReplicationState * | nodeState_ {} |
| Parent node replication state. | |
| WeakPtr< Component > | component_ |
| Link to the actual component. | |
| DirtyBits | dirtyAttributes_ |
| Dirty attribute bits. | |
Public Attributes inherited from Urho3D::ReplicationState | |
| Connection * | connection_ |
| Parent network connection. | |
Per-user component network replication state.