U3D
Open-source, cross-platform 2D and 3D game engine built in C++
Loading...
Searching...
No Matches
Urho3D::ComponentReplicationState Struct Reference

Per-user component network replication state. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>

Inheritance diagram for Urho3D::ComponentReplicationState:
[legend]
Collaboration diagram for Urho3D::ComponentReplicationState:
[legend]

Public Attributes

NodeReplicationStatenodeState_ {}
 Parent node replication state.
 
WeakPtr< Componentcomponent_
 Link to the actual component.
 
DirtyBits dirtyAttributes_
 Dirty attribute bits.
 
- Public Attributes inherited from Urho3D::ReplicationState
Connectionconnection_
 Parent network connection.
 

Detailed Description

Per-user component network replication state.


The documentation for this struct was generated from the following file: