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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-object attribute state for network replication, allocated on demand. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Attributes | |
| const Vector< AttributeInfo > * | attributes_ {} |
| Cached network attribute infos. | |
| Vector< Variant > | currentValues_ |
| Current network attribute values. | |
| Vector< Variant > | previousValues_ |
| Previous network attribute values. | |
| PODVector< ReplicationState * > | replicationStates_ |
| Replication states that are tracking this object. | |
| VariantMap | previousVars_ |
| Previous user variables. | |
| unsigned long long | interceptMask_ {} |
| Bitmask for intercepting network messages. Used on the client only. | |
Per-object attribute state for network replication, allocated on demand.