U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::NetworkState Struct Reference

Per-object attribute state for network replication, allocated on demand. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>

Collaboration diagram for Urho3D::NetworkState:
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Public Attributes

const Vector< AttributeInfo > * attributes_ {}
 Cached network attribute infos.
 
Vector< VariantcurrentValues_
 Current network attribute values.
 
Vector< VariantpreviousValues_
 Previous network attribute values.
 
PODVector< ReplicationState * > replicationStates_
 Replication states that are tracking this object.
 
VariantMap previousVars_
 Previous user variables.
 
unsigned long long interceptMask_ {}
 Bitmask for intercepting network messages. Used on the client only.
 

Detailed Description

Per-object attribute state for network replication, allocated on demand.


The documentation for this struct was generated from the following file: