U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Serializer Class Referenceabstract

#include </var/dev/u3d/stable/Source/Urho3D/IO/Serializer.h>

Inheritance diagram for Urho3D::Serializer:
[legend]

Public Member Functions

virtual ~Serializer ()
 Destruct.
 
virtual unsigned Write (const void *data, unsigned size)=0
 Write bytes to the stream. Return number of bytes actually written. More...
 
bool WriteInt64 (long long value)
 Write a 64-bit integer.
 
bool WriteInt (int value)
 Write a 32-bit integer.
 
bool WriteShort (short value)
 Write a 16-bit integer.
 
bool WriteByte (signed char value)
 Write an 8-bit integer.
 
bool WriteUInt64 (unsigned long long value)
 Write a 64-bit unsigned integer.
 
bool WriteUInt (unsigned value)
 Write a 32-bit unsigned integer.
 
bool WriteUShort (unsigned short value)
 Write a 16-bit unsigned integer.
 
bool WriteUByte (unsigned char value)
 Write an 8-bit unsigned integer.
 
bool WriteBool (bool value)
 Write a bool.
 
bool WriteFloat (float value)
 Write a float.
 
bool WriteDouble (double value)
 Write a double.
 
bool WriteIntRect (const IntRect &value)
 Write an IntRect.
 
bool WriteIntVector2 (const IntVector2 &value)
 Write an IntVector2.
 
bool WriteIntVector3 (const IntVector3 &value)
 Write an IntVector3.
 
bool WriteRect (const Rect &value)
 Write a Rect.
 
bool WriteVector2 (const Vector2 &value)
 Write a Vector2.
 
bool WriteVector3 (const Vector3 &value)
 Write a Vector3.
 
bool WritePackedVector3 (const Vector3 &value, float maxAbsCoord)
 Write a Vector3 packed into 3 x 16 bits with the specified maximum absolute range.
 
bool WriteVector4 (const Vector4 &value)
 Write a Vector4.
 
bool WriteQuaternion (const Quaternion &value)
 Write a quaternion.
 
bool WritePackedQuaternion (const Quaternion &value)
 Write a quaternion with each component packed in 16 bits.
 
bool WriteMatrix3 (const Matrix3 &value)
 Write a Matrix3.
 
bool WriteMatrix3x4 (const Matrix3x4 &value)
 Write a Matrix3x4.
 
bool WriteMatrix4 (const Matrix4 &value)
 Write a Matrix4.
 
bool WriteColor (const Color &value)
 Write a color.
 
bool WriteBoundingBox (const BoundingBox &value)
 Write a bounding box.
 
bool WriteString (const String &value)
 Write a null-terminated string.
 
bool WriteFileID (const String &value)
 Write a four-letter file ID. If the string is not long enough, spaces will be appended.
 
bool WriteStringHash (const StringHash &value)
 Write a 32-bit StringHash.
 
bool WriteBuffer (const PODVector< unsigned char > &value)
 Write a buffer, with size encoded as VLE.
 
bool WriteResourceRef (const ResourceRef &value)
 Write a resource reference.
 
bool WriteResourceRefList (const ResourceRefList &value)
 Write a resource reference list.
 
bool WriteVariant (const Variant &value)
 Write a variant.
 
bool WriteVariantData (const Variant &value)
 Write a variant without the type information.
 
bool WriteVariantVector (const VariantVector &value)
 Write a variant vector.
 
bool WriteStringVector (const StringVector &value)
 Write a variant vector.
 
bool WriteVariantMap (const VariantMap &value)
 Write a variant map.
 
bool WriteVLE (unsigned value)
 Write a variable-length encoded unsigned integer, which can use 29 bits maximum.
 
bool WriteNetID (unsigned value)
 Write a 24-bit network object ID.
 
bool WriteLine (const String &value)
 Write a text line. Char codes 13 & 10 will be automatically appended.
 

Detailed Description

Abstract stream for writing. @nocount

Member Function Documentation

◆ Write()

virtual unsigned Urho3D::Serializer::Write ( const void *  data,
unsigned  size 
)
pure virtual

Write bytes to the stream. Return number of bytes actually written.

Implemented in Urho3D::File, Urho3D::MemoryBuffer, Urho3D::NamedPipe, and Urho3D::VectorBuffer.


The documentation for this class was generated from the following files: