|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include "../IO/VectorBuffer.h"#include "../Scene/Component.h"#include <Bullet/LinearMath/btMotionState.h>Classes | |
| class | Urho3D::RigidBody |
| Physics rigid body component. More... | |
Enumerations | |
| enum | Urho3D::CollisionEventMode { COLLISION_NEVER = 0 , COLLISION_ACTIVE , COLLISION_ALWAYS } |
| Rigid body collision event signaling mode. | |