U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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RigidBody.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Scene/Component.h"
#include <Bullet/LinearMath/btMotionState.h>
Include dependency graph for RigidBody.h:

Classes

class  Urho3D::RigidBody
 Physics rigid body component. More...
 

Enumerations

enum  Urho3D::CollisionEventMode { COLLISION_NEVER = 0 , COLLISION_ACTIVE , COLLISION_ALWAYS }
 Rigid body collision event signaling mode.