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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Typed resource reference. More...
#include </var/dev/u3d/stable/Source/Urho3D/Core/Variant.h>
Public Member Functions | |
| ResourceRef ()=default | |
| Construct. | |
| ResourceRef (StringHash type) | |
| Construct with type only and empty id. | |
| ResourceRef (StringHash type, const String &name) | |
| Construct with type and resource name. | |
| ResourceRef (const String &type, const String &name) | |
| Construct with type and resource name. | |
| ResourceRef (const char *type, const char *name) | |
| Construct with type and resource name. | |
| ResourceRef (const ResourceRef &rhs)=default | |
| Construct from another ResourceRef. | |
| bool | operator== (const ResourceRef &rhs) const |
| Test for equality with another reference. | |
| bool | operator!= (const ResourceRef &rhs) const |
| Test for inequality with another reference. | |
Public Attributes | |
| StringHash | type_ |
| Object type. | |
| String | name_ |
| Object name. | |
Typed resource reference.