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Urho3D::Terrain Class Reference

Heightmap terrain component. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Terrain.h>

Inheritance diagram for Urho3D::Terrain:
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Collaboration diagram for Urho3D::Terrain:
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Public Member Functions

 Terrain (Context *context)
 Construct.
 
 ~Terrain () override
 Destruct.
 
void ApplyAttributes () override
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
void OnSetEnabled () override
 Handle enabled/disabled state change. More...
 
void SetPatchSize (int size)
 
void SetSpacing (const Vector3 &spacing)
 
void SetMaxLodLevels (unsigned levels)
 
void SetOcclusionLodLevel (unsigned level)
 
void SetSmoothing (bool enable)
 
bool SetHeightMap (Image *image)
 
void SetMaterial (Material *material)
 
void SetNorthNeighbor (Terrain *north)
 
void SetSouthNeighbor (Terrain *south)
 
void SetWestNeighbor (Terrain *west)
 
void SetEastNeighbor (Terrain *east)
 
void SetNeighbors (Terrain *north, Terrain *south, Terrain *west, Terrain *east)
 Set all neighbor terrains at once.
 
void SetDrawDistance (float distance)
 
void SetShadowDistance (float distance)
 
void SetLodBias (float bias)
 
void SetViewMask (unsigned mask)
 
void SetLightMask (unsigned mask)
 
void SetShadowMask (unsigned mask)
 
void SetZoneMask (unsigned mask)
 
void SetMaxLights (unsigned num)
 
void SetCastShadows (bool enable)
 
void SetOccluder (bool enable)
 
void SetOccludee (bool enable)
 
void ApplyHeightMap ()
 Apply changes from the heightmap image.
 
int GetPatchSize () const
 
const Vector3GetSpacing () const
 
const IntVector2GetNumVertices () const
 
const IntVector2GetNumPatches () const
 
unsigned GetMaxLodLevels () const
 
unsigned GetOcclusionLodLevel () const
 
bool GetSmoothing () const
 
ImageGetHeightMap () const
 
MaterialGetMaterial () const
 
TerrainPatchGetPatch (unsigned index) const
 
TerrainPatchGetPatch (int x, int z) const
 Return patch by patch coordinates.
 
TerrainPatchGetNeighborPatch (int x, int z) const
 Return patch by patch coordinates including neighbor terrains.
 
float GetHeight (const Vector3 &worldPosition) const
 Return height at world coordinates. More...
 
Vector3 GetNormal (const Vector3 &worldPosition) const
 Return normal at world coordinates.
 
IntVector2 WorldToHeightMap (const Vector3 &worldPosition) const
 Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top.
 
Vector3 HeightMapToWorld (const IntVector2 &pixelPosition) const
 Convert heightmap pixel position to world position.
 
TerrainGetNorthNeighbor () const
 
TerrainGetSouthNeighbor () const
 
TerrainGetWestNeighbor () const
 
TerrainGetEastNeighbor () const
 
SharedArrayPtr< float > GetHeightData () const
 Return raw height data.
 
float GetDrawDistance () const
 
float GetShadowDistance () const
 
float GetLodBias () const
 
unsigned GetViewMask () const
 
unsigned GetLightMask () const
 
unsigned GetShadowMask () const
 
unsigned GetZoneMask () const
 
unsigned GetMaxLights () const
 
bool IsVisible () const
 Return visible flag.
 
bool GetCastShadows () const
 
bool IsOccluder () const
 
bool IsOccludee () const
 
void CreatePatchGeometry (TerrainPatch *patch)
 Regenerate patch geometry.
 
void UpdatePatchLod (TerrainPatch *patch)
 Update patch based on LOD and neighbor LOD.
 
void SetHeightMapAttr (const ResourceRef &value)
 Set heightmap attribute.
 
void SetMaterialAttr (const ResourceRef &value)
 Set material attribute.
 
void SetPatchSizeAttr (int value)
 Set patch size attribute.
 
void SetMaxLodLevelsAttr (unsigned value)
 Set max LOD levels attribute.
 
void SetOcclusionLodLevelAttr (unsigned value)
 Set occlusion LOD level attribute.
 
ResourceRef GetHeightMapAttr () const
 Return heightmap attribute.
 
ResourceRef GetMaterialAttr () const
 Return material attribute.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change. More...
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void MarkNetworkUpdate () override
 Mark for attribute check on the next network update. More...
 
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates. More...
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry. More...
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
bool IsReplicated () const
 
NodeGetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
 ~Animatable () override
 Destruct.
 
bool LoadXML (const XMLElement &source) override
 Load from XML data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool LoadJSON (const JSONValue &source) override
 Load from JSON data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void SetAnimationEnabled (bool enable)
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 
ObjectAnimationGetObjectAnimation () const
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. More...
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. More...
 
virtual const Vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined. More...
 
virtual const Vector< AttributeInfo > * GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful. More...
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful. More...
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful. More...
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful. More...
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful. More...
 
virtual bool SaveJSON (JSONValue &dest) const
 Save as JSON data. Return true if successful. More...
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false. More...
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update. More...
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 Set instance-level default flag.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const StringGetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, Args... args)
 Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Animatable
static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Private Member Functions

 URHO3D_OBJECT (Terrain, Component)
 
void CreateGeometry ()
 Regenerate terrain geometry.
 
void CreateIndexData ()
 Create index data shared by all patches.
 
float GetRawHeight (int x, int z) const
 Return an uninterpolated terrain height value, clamping to edges.
 
float GetSourceHeight (int x, int z) const
 Return a source terrain height value, clamping to edges. The source data is used for smoothing.
 
float GetLodHeight (int x, int z, unsigned lodLevel) const
 Return interpolated height for a specific LOD level.
 
Vector3 GetRawNormal (int x, int z) const
 Get slope-based terrain normal at position.
 
void CalculateLodErrors (TerrainPatch *patch)
 Calculate LOD errors for a patch.
 
void SetPatchNeighbors (TerrainPatch *patch)
 Set neighbors for a patch.
 
bool SetHeightMapInternal (Image *image, bool recreateNow)
 Set heightmap image and optionally recreate the geometry immediately. Return true if successful.
 
void HandleHeightMapReloadFinished (StringHash eventType, VariantMap &eventData)
 Handle heightmap image reload finished.
 
void HandleNeighborTerrainCreated (StringHash eventType, VariantMap &eventData)
 Handle neighbor terrain geometry being created. Update the edge patch neighbors as necessary.
 
void UpdateEdgePatchNeighbors ()
 Update edge patch neighbors when neighbor terrain(s) change or are recreated.
 
void MarkNeighborsDirty ()
 Mark neighbors dirty.
 
void MarkTerrainDirty ()
 Mark terrain dirty.
 

Private Attributes

SharedPtr< IndexBufferindexBuffer_
 Shared index buffer.
 
SharedPtr< ImageheightMap_
 Heightmap image.
 
SharedArrayPtr< float > heightData_
 Height data.
 
SharedArrayPtr< float > sourceHeightData_
 Source height data for smoothing.
 
SharedPtr< Materialmaterial_
 Material.
 
Vector< WeakPtr< TerrainPatch > > patches_
 Terrain patches.
 
PODVector< Pair< unsigned, unsigned > > drawRanges_
 Draw ranges for different LODs and stitching combinations.
 
WeakPtr< Terrainnorth_
 North neighbor terrain.
 
WeakPtr< Terrainsouth_
 South neighbor terrain.
 
WeakPtr< Terrainwest_
 West neighbor terrain.
 
WeakPtr< Terraineast_
 East neighbor terrain.
 
Vector3 spacing_
 Vertex and height spacing.
 
Vector3 lastSpacing_
 Vertex and height sacing at the time of last update.
 
Vector2 patchWorldOrigin_
 Origin of patches on the XZ-plane.
 
Vector2 patchWorldSize_
 Size of a patch on the XZ-plane.
 
IntVector2 numVertices_
 Terrain size in vertices.
 
IntVector2 lastNumVertices_
 Terrain size in vertices at the time of last update.
 
IntVector2 numPatches_
 Terrain size in patches.
 
int patchSize_
 Patch size, quads per side.
 
int lastPatchSize_
 Patch size at the time of last update.
 
unsigned numLodLevels_
 Number of terrain LOD levels.
 
unsigned maxLodLevels_
 Maximum number of LOD levels.
 
unsigned occlusionLodLevel_
 LOD level used for occlusion.
 
bool smoothing_
 Smoothing enable flag.
 
bool visible_
 Visible flag.
 
bool castShadows_
 Shadowcaster flag.
 
bool occluder_
 Occluder flag.
 
bool occludee_
 Occludee flag.
 
unsigned viewMask_
 View mask.
 
unsigned lightMask_
 Light mask.
 
unsigned shadowMask_
 Shadow mask.
 
unsigned zoneMask_
 Zone mask.
 
float drawDistance_
 Draw distance.
 
float shadowDistance_
 Shadow distance.
 
float lodBias_
 LOD bias.
 
unsigned maxLights_
 Maximum lights.
 
unsigned northID_
 Node ID of north neighbor.
 
unsigned southID_
 Node ID of south neighbor.
 
unsigned westID_
 Node ID of west neighbor.
 
unsigned eastID_
 Node ID of east neighbor.
 
bool recreateTerrain_
 Terrain needs regeneration flag.
 
bool neighborsDirty_
 Terrain neighbor attributes dirty flag.
 

Additional Inherited Members

- Protected Member Functions inherited from Urho3D::Component
void OnAttributeAnimationAdded () override
 Handle attribute animation added. More...
 
void OnAttributeAnimationRemoved () override
 Handle attribute animation removed. More...
 
virtual void OnNodeSet (Node *node)
 Handle scene node being assigned at creation. More...
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied. More...
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing. More...
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void OnAttributeAnimationAdded ()=0
 Handle attribute animation added. More...
 
virtual void OnAttributeAnimationRemoved ()=0
 Handle attribute animation removed. More...
 
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name. More...
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 
- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Animatable
bool animationEnabled_
 Animation enabled.
 
SharedPtr< ObjectAnimationobjectAnimation_
 Animation.
 
HashSet< const AttributeInfo * > animatedNetworkAttributes_
 Animated network attribute set.
 
HashMap< String, SharedPtr< AttributeAnimationInfo > > attributeAnimationInfos_
 Attribute animation infos.
 
- Protected Attributes inherited from Urho3D::Serializable
UniquePtr< NetworkStatenetworkState_
 Network attribute state.
 
- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Heightmap terrain component.

Member Function Documentation

◆ ApplyAttributes()

void Urho3D::Terrain::ApplyAttributes ( )
overridevirtual

Apply attribute changes that can not be applied immediately. Called after scene load or a network update.

Reimplemented from Urho3D::Serializable.

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◆ GetCastShadows()

bool Urho3D::Terrain::GetCastShadows ( ) const
inline

Return shadowcaster flag.

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◆ GetDrawDistance()

float Urho3D::Terrain::GetDrawDistance ( ) const
inline

Return draw distance.

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◆ GetEastNeighbor()

Terrain * Urho3D::Terrain::GetEastNeighbor ( ) const
inline

Return east neighbor terrain.

◆ GetHeight()

float Urho3D::Terrain::GetHeight ( const Vector3 worldPosition) const

Return height at world coordinates.

Todo:
This assumes that the terrain scene node is upright
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◆ GetHeightMap()

Image * Urho3D::Terrain::GetHeightMap ( ) const

Return heightmap image.

◆ GetLightMask()

unsigned Urho3D::Terrain::GetLightMask ( ) const
inline

Return light mask.

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◆ GetLodBias()

float Urho3D::Terrain::GetLodBias ( ) const
inline

Return LOD bias.

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◆ GetMaterial()

Material * Urho3D::Terrain::GetMaterial ( ) const

Return material.

◆ GetMaxLights()

unsigned Urho3D::Terrain::GetMaxLights ( ) const
inline

Return maximum number of per-pixel lights.

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◆ GetMaxLodLevels()

unsigned Urho3D::Terrain::GetMaxLodLevels ( ) const
inline

Return maximum number of LOD levels for terrain patches. This can be between 1-4.

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◆ GetNorthNeighbor()

Terrain * Urho3D::Terrain::GetNorthNeighbor ( ) const
inline

Return north neighbor terrain.

◆ GetNumPatches()

const IntVector2 & Urho3D::Terrain::GetNumPatches ( ) const
inline

Return heightmap size in patches.

◆ GetNumVertices()

const IntVector2 & Urho3D::Terrain::GetNumVertices ( ) const
inline

Return heightmap size in vertices.

◆ GetOcclusionLodLevel()

unsigned Urho3D::Terrain::GetOcclusionLodLevel ( ) const
inline

Return LOD level used for occlusion.

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◆ GetPatch()

TerrainPatch * Urho3D::Terrain::GetPatch ( unsigned  index) const

Return patch by index.

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◆ GetPatchSize()

int Urho3D::Terrain::GetPatchSize ( ) const
inline

Return patch quads per side.

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◆ GetShadowDistance()

float Urho3D::Terrain::GetShadowDistance ( ) const
inline

Return shadow draw distance.

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◆ GetShadowMask()

unsigned Urho3D::Terrain::GetShadowMask ( ) const
inline

Return shadow mask.

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◆ GetSmoothing()

bool Urho3D::Terrain::GetSmoothing ( ) const
inline

Return whether smoothing is in use.

◆ GetSouthNeighbor()

Terrain * Urho3D::Terrain::GetSouthNeighbor ( ) const
inline

Return south neighbor terrain.

◆ GetSpacing()

const Vector3 & Urho3D::Terrain::GetSpacing ( ) const
inline

Return vertex and height spacing.

◆ GetViewMask()

unsigned Urho3D::Terrain::GetViewMask ( ) const
inline

Return view mask.

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◆ GetWestNeighbor()

Terrain * Urho3D::Terrain::GetWestNeighbor ( ) const
inline

Return west neighbor terrain.

◆ GetZoneMask()

unsigned Urho3D::Terrain::GetZoneMask ( ) const
inline

Return zone mask.

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◆ IsOccludee()

bool Urho3D::Terrain::IsOccludee ( ) const
inline

Return occludee flag.

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◆ IsOccluder()

bool Urho3D::Terrain::IsOccluder ( ) const
inline

Return occluder flag.

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◆ OnSetEnabled()

void Urho3D::Terrain::OnSetEnabled ( )
overridevirtual

Handle enabled/disabled state change.

Reimplemented from Urho3D::Component.

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◆ RegisterObject()

void Urho3D::Terrain::RegisterObject ( Context context)
static

Register object factory.

◆ SetCastShadows()

void Urho3D::Terrain::SetCastShadows ( bool  enable)

Set shadowcaster flag for patches.

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◆ SetDrawDistance()

void Urho3D::Terrain::SetDrawDistance ( float  distance)

Set draw distance for patches.

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◆ SetEastNeighbor()

void Urho3D::Terrain::SetEastNeighbor ( Terrain east)

Set east (positive X) neighbor terrain for seamless LOD changes across terrains.

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◆ SetHeightMap()

bool Urho3D::Terrain::SetHeightMap ( Image image)

Set heightmap image. Dimensions should be a power of two + 1. Uses 8-bit grayscale, or optionally red as MSB and green as LSB for 16-bit accuracy. Return true if successful.

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◆ SetLightMask()

void Urho3D::Terrain::SetLightMask ( unsigned  mask)

Set light mask for patches. Is and'ed with light's and zone's light mask to see if the object should be lit.

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◆ SetLodBias()

void Urho3D::Terrain::SetLodBias ( float  bias)

Set LOD bias for patches. Affects which terrain LOD to display.

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◆ SetMaterial()

void Urho3D::Terrain::SetMaterial ( Material material)

Set material.

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◆ SetMaxLights()

void Urho3D::Terrain::SetMaxLights ( unsigned  num)

Set maximum number of per-pixel lights for patches. Default 0 is unlimited.

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◆ SetMaxLodLevels()

void Urho3D::Terrain::SetMaxLodLevels ( unsigned  levels)

Set maximum number of LOD levels for terrain patches. This can be between 1-4.

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◆ SetNorthNeighbor()

void Urho3D::Terrain::SetNorthNeighbor ( Terrain north)

Set north (positive Z) neighbor terrain for seamless LOD changes across terrains.

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◆ SetOccludee()

void Urho3D::Terrain::SetOccludee ( bool  enable)

Set occludee flag for patches.

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◆ SetOccluder()

void Urho3D::Terrain::SetOccluder ( bool  enable)

Set occlusion flag for patches. Occlusion uses the coarsest LOD by default.

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◆ SetOcclusionLodLevel()

void Urho3D::Terrain::SetOcclusionLodLevel ( unsigned  level)

Set LOD level used for terrain patch occlusion. By default (M_MAX_UNSIGNED) the coarsest. Since the LOD level used needs to be fixed, using finer LOD levels may result in false positive occlusion in cases where the actual rendered geometry is coarser, so use with caution.

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◆ SetPatchSize()

void Urho3D::Terrain::SetPatchSize ( int  size)

Set patch quads per side. Must be a power of two.

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◆ SetShadowDistance()

void Urho3D::Terrain::SetShadowDistance ( float  distance)

Set shadow draw distance for patches.

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◆ SetShadowMask()

void Urho3D::Terrain::SetShadowMask ( unsigned  mask)

Set shadow mask for patches. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.

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◆ SetSmoothing()

void Urho3D::Terrain::SetSmoothing ( bool  enable)

Set smoothing of heightmap.

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◆ SetSouthNeighbor()

void Urho3D::Terrain::SetSouthNeighbor ( Terrain south)

Set south (negative Z) neighbor terrain for seamless LOD changes across terrains.

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◆ SetSpacing()

void Urho3D::Terrain::SetSpacing ( const Vector3 spacing)

Set vertex (XZ) and height (Y) spacing.

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◆ SetViewMask()

void Urho3D::Terrain::SetViewMask ( unsigned  mask)

Set view mask for patches. Is and'ed with camera's view mask to see if the object should be rendered.

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◆ SetWestNeighbor()

void Urho3D::Terrain::SetWestNeighbor ( Terrain west)

Set west (negative X) neighbor terrain for seamless LOD changes across terrains.

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◆ SetZoneMask()

void Urho3D::Terrain::SetZoneMask ( unsigned  mask)

Set zone mask for patches. Is and'ed with zone's zone mask to see if the object should belong to the zone.

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The documentation for this class was generated from the following files: