|
| Texture3D (Context *context) |
| Construct.
|
|
| ~Texture3D () override |
| Destruct.
|
|
bool | BeginLoad (Deserializer &source) override |
| Load resource from stream. May be called from a worker thread. Return true if successful. More...
|
|
bool | EndLoad () override |
| Finish resource loading. Always called from the main thread. Return true if successful. More...
|
|
void | OnDeviceLost () override |
| Mark the GPU resource destroyed on context destruction. More...
|
|
void | OnDeviceReset () override |
| Recreate the GPU resource and restore data if applicable. More...
|
|
void | Release () override |
| Release the texture. More...
|
|
bool | SetSize (int width, int height, int depth, unsigned format, TextureUsage usage=TEXTURE_STATIC) |
| Set size, format and usage. Zero size will follow application window size. Return true if successful.
|
|
bool | SetData (unsigned level, int x, int y, int z, int width, int height, int depth, const void *data) |
| Set data either partially or fully on a mip level. Return true if successful.
|
|
bool | SetData (Image *image, bool useAlpha=false) |
| Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
|
|
bool | GetData (unsigned level, void *dest) const |
| Get data from a mip level. The destination buffer must be big enough. Return true if successful.
|
|
| Texture (Context *context) |
| Construct.
|
|
| ~Texture () override |
| Destruct.
|
|
void | SetNumLevels (unsigned levels) |
| Set number of requested mip levels. Needs to be called before setting size. More...
|
|
void | SetFilterMode (TextureFilterMode mode) |
|
void | SetAddressMode (TextureCoordinate coord, TextureAddressMode mode) |
|
void | SetAnisotropy (unsigned level) |
|
void | SetShadowCompare (bool enable) |
| Set shadow compare mode. Not used on Direct3D9.
|
|
void | SetBorderColor (const Color &color) |
|
void | SetSRGB (bool enable) |
|
void | SetBackupTexture (Texture *texture) |
|
void | SetMipsToSkip (MaterialQuality quality, int toSkip) |
|
unsigned | GetFormat () const |
|
bool | IsCompressed () const |
|
unsigned | GetLevels () const |
|
int | GetWidth () const |
|
int | GetHeight () const |
|
int | GetDepth () const |
| Return depth.
|
|
TextureFilterMode | GetFilterMode () const |
|
TextureAddressMode | GetAddressMode (TextureCoordinate coord) const |
|
unsigned | GetAnisotropy () const |
|
bool | GetShadowCompare () const |
| Return whether shadow compare is enabled. Not used on Direct3D9.
|
|
const Color & | GetBorderColor () const |
|
bool | GetSRGB () const |
|
int | GetMultiSample () const |
|
bool | GetAutoResolve () const |
|
bool | IsResolveDirty () const |
|
bool | GetLevelsDirty () const |
|
Texture * | GetBackupTexture () const |
|
int | GetMipsToSkip (MaterialQuality quality) const |
|
int | GetLevelWidth (unsigned level) const |
|
int | GetLevelHeight (unsigned level) const |
|
int | GetLevelDepth (unsigned level) const |
| Return mip level depth, or 0 if level does not exist.
|
|
TextureUsage | GetUsage () const |
|
unsigned | GetDataSize (int width, int height) const |
| Return data size in bytes for a rectangular region.
|
|
unsigned | GetDataSize (int width, int height, int depth) const |
| Return data size in bytes for a volume region.
|
|
unsigned | GetRowDataSize (int width) const |
| Return data size in bytes for a pixel or block row.
|
|
unsigned | GetComponents () const |
|
bool | GetParametersDirty () const |
| Return whether the parameters are dirty.
|
|
void | SetParameters (XMLFile *file) |
| Set additional parameters from an XML file.
|
|
void | SetParameters (const XMLElement &element) |
| Set additional parameters from an XML element.
|
|
void | SetParametersDirty () |
| Mark parameters dirty. Called by Graphics.
|
|
void | UpdateParameters () |
| Update dirty parameters to the texture object. Called by Graphics when assigning the texture.
|
|
void * | GetShaderResourceView () const |
| Return shader resource view. Only used on Direct3D11.
|
|
void * | GetSampler () const |
| Return sampler state object. Only used on Direct3D11.
|
|
void * | GetResolveTexture () const |
| Return resolve texture. Only used on Direct3D11.
|
|
unsigned | GetTarget () const |
| Return texture's target. Only used on OpenGL.
|
|
unsigned | GetSRGBFormat (unsigned format) |
|
void | SetResolveDirty (bool enable) |
| Set or clear the need resolve flag. Called internally by Graphics.
|
|
void | SetLevelsDirty () |
| Set the mipmap levels dirty flag. Called internally by Graphics.
|
|
void | RegenerateLevels () |
| Regenerate mipmap levels for a rendertarget after rendering and before sampling. Called internally by Graphics. No-op on Direct3D9. On OpenGL the texture must have been bound to work properly.
|
|
| ResourceWithMetadata (Context *context) |
| Construct.
|
|
void | AddMetadata (const String &name, const Variant &value) |
|
void | RemoveMetadata (const String &name) |
| Remove metadata variable.
|
|
void | RemoveAllMetadata () |
| Remove all metadata variables.
|
|
const Variant & | GetMetadata (const String &name) const |
|
bool | HasMetadata () const |
|
| Resource (Context *context) |
| Construct.
|
|
bool | Load (Deserializer &source) |
| Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
|
|
virtual bool | BeginLoad (Deserializer &source) |
| Load resource from stream. May be called from a worker thread. Return true if successful. More...
|
|
virtual bool | EndLoad () |
| Finish resource loading. Always called from the main thread. Return true if successful. More...
|
|
virtual bool | Save (Serializer &dest) const |
| Save resource. Return true if successful. More...
|
|
bool | LoadFile (const String &fileName) |
|
virtual bool | SaveFile (const String &fileName) const |
|
void | SetName (const String &name) |
|
void | SetMemoryUse (unsigned size) |
| Set memory use in bytes, possibly approximate.
|
|
void | ResetUseTimer () |
| Reset last used timer.
|
|
void | SetAsyncLoadState (AsyncLoadState newState) |
| Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
|
|
const String & | GetName () const |
|
StringHash | GetNameHash () const |
| Return name hash.
|
|
unsigned | GetMemoryUse () const |
|
unsigned | GetUseTimer () |
|
AsyncLoadState | GetAsyncLoadState () const |
| Return the asynchronous loading state.
|
|
| Object (Context *context) |
| Construct.
|
|
| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
|
|
virtual StringHash | GetType () const =0 |
|
virtual const String & | GetTypeName () const =0 |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
|
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
|
|
bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
|
|
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
|
|
template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
|
|
template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
|
|
template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
|
|
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
|
|
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
|
|
void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
|
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
|
|
void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
|
|
void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
|
|
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
|
void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
|
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
|
VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
|
template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
|
Context * | GetContext () const |
| Return execution context.
|
|
const Variant & | GetGlobalVar (StringHash key) const |
|
const VariantMap & | GetGlobalVars () const |
|
void | SetGlobalVar (StringHash key, const Variant &value) |
|
Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
|
|
Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
|
|
EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
|
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
|
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
|
|
bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
|
|
template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
|
|
const String & | GetCategory () const |
|
void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
|
|
bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
|
|
| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
|
|
virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
|
| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
|
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
|
|
void | AddRef () |
|
void | ReleaseRef () |
|
int | Refs () const |
|
int | WeakRefs () const |
|
RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
|
|
| GPUObject (Graphics *graphics) |
| Construct with graphics subsystem pointer.
|
|
virtual | ~GPUObject () |
| Destruct. Remove from the Graphics.
|
|
virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on graphics context destruction. More...
|
|
virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. More...
|
|
virtual void | Release () |
| Unconditionally release the GPU resource. More...
|
|
void | ClearDataLost () |
| Clear the data lost flag.
|
|
Graphics * | GetGraphics () const |
| Return the graphics subsystem associated with this GPU object.
|
|
void * | GetGPUObject () const |
| Return the object pointer. Applicable only on Direct3D.
|
|
unsigned | GetGPUObjectName () const |
| Return the object name. Applicable only on OpenGL.
|
|
bool | IsDataLost () const |
|
bool | HasPendingData () const |
| Return whether has pending data assigned while graphics context was lost.
|
|