U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::GPUObjectHandle Union Reference

API-specific GPU object representation. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/GPUObject.h>

Public Attributes

void * ptr_
 Object pointer (Direct3D).
 
unsigned name_
 Object name (OpenGL).
 

Detailed Description

API-specific GPU object representation.


The documentation for this union was generated from the following file: