U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Container/FlagSet.h"
#include "../Container/HashBase.h"
#include "../Math/StringHash.h"
Classes | |
struct | Urho3D::VertexElement |
Vertex element description for arbitrary vertex declarations. More... | |
Enumerations | |
enum | Urho3D::PrimitiveType { TRIANGLE_LIST = 0 , LINE_LIST , POINT_LIST , TRIANGLE_STRIP , LINE_STRIP , TRIANGLE_FAN } |
Primitive type. | |
enum | Urho3D::GeometryType { GEOM_STATIC = 0 , GEOM_SKINNED = 1 , GEOM_INSTANCED = 2 , GEOM_BILLBOARD = 3 , GEOM_DIRBILLBOARD = 4 , GEOM_TRAIL_FACE_CAMERA = 5 , GEOM_TRAIL_BONE = 6 , MAX_GEOMETRYTYPES = 7 , GEOM_STATIC_NOINSTANCING = 7 } |
Geometry type for vertex shader geometry variations. | |
enum | Urho3D::BlendMode { BLEND_REPLACE = 0 , BLEND_ADD , BLEND_MULTIPLY , BLEND_ALPHA , BLEND_ADDALPHA , BLEND_PREMULALPHA , BLEND_INVDESTALPHA , BLEND_SUBTRACT , BLEND_SUBTRACTALPHA , MAX_BLENDMODES } |
Blending mode. | |
enum | Urho3D::CompareMode { CMP_ALWAYS = 0 , CMP_EQUAL , CMP_NOTEQUAL , CMP_LESS , CMP_LESSEQUAL , CMP_GREATER , CMP_GREATEREQUAL , MAX_COMPAREMODES } |
Depth or stencil compare mode. | |
enum | Urho3D::CullMode { CULL_NONE = 0 , CULL_CCW , CULL_CW , MAX_CULLMODES } |
Culling mode. | |
enum | Urho3D::FillMode { FILL_SOLID = 0 , FILL_WIREFRAME , FILL_POINT } |
Fill mode. | |
enum | Urho3D::StencilOp { OP_KEEP = 0 , OP_ZERO , OP_REF , OP_INCR , OP_DECR } |
Stencil operation. | |
enum | Urho3D::LockState { LOCK_NONE = 0 , LOCK_HARDWARE , LOCK_SHADOW , LOCK_SCRATCH } |
Vertex/index buffer lock state. | |
enum | Urho3D::LegacyVertexElement { ELEMENT_POSITION = 0 , ELEMENT_NORMAL , ELEMENT_COLOR , ELEMENT_TEXCOORD1 , ELEMENT_TEXCOORD2 , ELEMENT_CUBETEXCOORD1 , ELEMENT_CUBETEXCOORD2 , ELEMENT_TANGENT , ELEMENT_BLENDWEIGHTS , ELEMENT_BLENDINDICES , ELEMENT_INSTANCEMATRIX1 , ELEMENT_INSTANCEMATRIX2 , ELEMENT_INSTANCEMATRIX3 , ELEMENT_OBJECTINDEX , MAX_LEGACY_VERTEX_ELEMENTS } |
Hardcoded legacy vertex elements. | |
enum | Urho3D::VertexElementType { TYPE_INT = 0 , TYPE_FLOAT , TYPE_VECTOR2 , TYPE_VECTOR3 , TYPE_VECTOR4 , TYPE_UBYTE4 , TYPE_UBYTE4_NORM , MAX_VERTEX_ELEMENT_TYPES } |
Arbitrary vertex declaration element datatypes. | |
enum | Urho3D::VertexElementSemantic { SEM_POSITION = 0 , SEM_NORMAL , SEM_BINORMAL , SEM_TANGENT , SEM_TEXCOORD , SEM_COLOR , SEM_BLENDWEIGHTS , SEM_BLENDINDICES , SEM_OBJECTINDEX , MAX_VERTEX_ELEMENT_SEMANTICS } |
Arbitrary vertex declaration element semantics. | |
enum | Urho3D::TextureFilterMode { FILTER_NEAREST = 0 , FILTER_BILINEAR , FILTER_TRILINEAR , FILTER_ANISOTROPIC , FILTER_NEAREST_ANISOTROPIC , FILTER_DEFAULT , MAX_FILTERMODES } |
Texture filtering mode. | |
enum | Urho3D::TextureAddressMode { ADDRESS_WRAP = 0 , ADDRESS_MIRROR , ADDRESS_CLAMP , ADDRESS_BORDER , MAX_ADDRESSMODES } |
Texture addressing mode. | |
enum | Urho3D::TextureCoordinate { COORD_U = 0 , COORD_V , COORD_W , MAX_COORDS } |
Texture coordinates. | |
enum | Urho3D::TextureUsage { TEXTURE_STATIC = 0 , TEXTURE_DYNAMIC , TEXTURE_RENDERTARGET , TEXTURE_DEPTHSTENCIL } |
Texture usage types. | |
enum | Urho3D::CubeMapFace { FACE_POSITIVE_X = 0 , FACE_NEGATIVE_X , FACE_POSITIVE_Y , FACE_NEGATIVE_Y , FACE_POSITIVE_Z , FACE_NEGATIVE_Z , MAX_CUBEMAP_FACES } |
Cube map faces. | |
enum | Urho3D::CubeMapLayout { CML_HORIZONTAL = 0 , CML_HORIZONTALNVIDIA , CML_HORIZONTALCROSS , CML_VERTICALCROSS , CML_BLENDER } |
Cubemap single image layout modes. | |
enum | Urho3D::RenderSurfaceUpdateMode { SURFACE_MANUALUPDATE = 0 , SURFACE_UPDATEVISIBLE , SURFACE_UPDATEALWAYS } |
Update mode for render surface viewports. | |
enum | Urho3D::ShaderType { VS = 0 , PS } |
Shader types. | |
enum | Urho3D::ShaderParameterGroup { SP_FRAME = 0 , SP_CAMERA , SP_ZONE , SP_LIGHT , SP_MATERIAL , SP_OBJECT , SP_CUSTOM , MAX_SHADER_PARAMETER_GROUPS } |
Shader parameter groups for determining need to update. On APIs that support constant buffers, these correspond to different constant buffers. | |
enum | Urho3D::TextureUnit { TU_DIFFUSE = 0 , TU_ALBEDOBUFFER = 0 , TU_NORMAL = 1 , TU_NORMALBUFFER = 1 , TU_SPECULAR = 2 , TU_EMISSIVE = 3 , TU_ENVIRONMENT = 4 , TU_VOLUMEMAP = 5 , TU_CUSTOM1 = 6 , TU_CUSTOM2 = 7 , TU_LIGHTRAMP = 8 , TU_LIGHTSHAPE = 9 , TU_SHADOWMAP = 10 , TU_FACESELECT = 11 , TU_INDIRECTION = 12 , TU_DEPTHBUFFER = 13 , TU_LIGHTBUFFER = 14 , TU_ZONE = 15 , MAX_MATERIAL_TEXTURE_UNITS = 8 , MAX_TEXTURE_UNITS = 16 } |
enum | Urho3D::FaceCameraMode { FC_NONE = 0 , FC_ROTATE_XYZ , FC_ROTATE_Y , FC_LOOKAT_XYZ , FC_LOOKAT_Y , FC_LOOKAT_MIXED , FC_DIRECTION } |
Billboard camera facing modes. | |
enum | Urho3D::ShadowQuality { SHADOWQUALITY_SIMPLE_16BIT = 0 , SHADOWQUALITY_SIMPLE_24BIT , SHADOWQUALITY_PCF_16BIT , SHADOWQUALITY_PCF_24BIT , SHADOWQUALITY_VSM , SHADOWQUALITY_BLUR_VSM } |
Shadow type. | |
enum | MaterialQuality : unsigned { QUALITY_LOW = 0 , QUALITY_MEDIUM = 1 , QUALITY_HIGH = 2 , QUALITY_MAX = 15 } |
enum | ClearTarget : unsigned { CLEAR_COLOR = 0x1 , CLEAR_DEPTH = 0x2 , CLEAR_STENCIL = 0x4 } |
enum | VertexMask : unsigned { MASK_NONE = 0x0 , MASK_POSITION = 0x1 , MASK_NORMAL = 0x2 , MASK_COLOR = 0x4 , MASK_TEXCOORD1 = 0x8 , MASK_TEXCOORD2 = 0x10 , MASK_CUBETEXCOORD1 = 0x20 , MASK_CUBETEXCOORD2 = 0x40 , MASK_TANGENT = 0x80 , MASK_BLENDWEIGHTS = 0x100 , MASK_BLENDINDICES = 0x200 , MASK_INSTANCEMATRIX1 = 0x400 , MASK_INSTANCEMATRIX2 = 0x800 , MASK_INSTANCEMATRIX3 = 0x1000 , MASK_OBJECTINDEX = 0x2000 } |
Functions | |
Urho3D::URHO3D_FLAGSET (ClearTarget, ClearTargetFlags) | |
Urho3D::URHO3D_FLAGSET (VertexMask, VertexMaskFlags) | |
enum Urho3D::TextureUnit |
Texture units.