U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/LogicComponent.h>
Protected Member Functions | |
void | OnNodeSet (Node *node) override |
Handle scene node being assigned at creation. More... | |
void | OnSceneSet (Scene *scene) override |
Handle scene being assigned. More... | |
Protected Member Functions inherited from Urho3D::Component | |
void | OnAttributeAnimationAdded () override |
Handle attribute animation added. More... | |
void | OnAttributeAnimationRemoved () override |
Handle attribute animation removed. More... | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. More... | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More... | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. More... | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. More... | |
void | SetID (unsigned id) |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
void | DoAutoRemove (AutoRemoveMode mode) |
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual void | OnAttributeAnimationAdded ()=0 |
Handle attribute animation added. More... | |
virtual void | OnAttributeAnimationRemoved ()=0 |
Handle attribute animation removed. More... | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. More... | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
URHO3D_OBJECT (LogicComponent, Component) | |
LogicComponent (Context *context) | |
Construct. | |
~LogicComponent () override | |
Destruct. | |
void | OnSetEnabled () override |
Handle enabled/disabled state change. Changes update event subscription. More... | |
virtual void | Start () |
Called when the component is added to a scene node. Other components may not yet exist. | |
virtual void | DelayedStart () |
Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward. | |
virtual void | Stop () |
Called when the component is detached from a scene node, usually on destruction. Note that you will no longer have access to the node and scene at that point. | |
virtual void | Update (float timeStep) |
Called on scene update, variable timestep. | |
virtual void | PostUpdate (float timeStep) |
Called on scene post-update, variable timestep. More... | |
virtual void | FixedUpdate (float timeStep) |
Called on physics update, fixed timestep. More... | |
virtual void | FixedPostUpdate (float timeStep) |
Called on physics post-update, fixed timestep. More... | |
void | SetUpdateEventMask (UpdateEventFlags mask) |
Set what update events should be subscribed to. Use this for optimization: by default all are in use. Note that this is not an attribute and is not saved or network-serialized, therefore it should always be called eg. in the subclass constructor. | |
UpdateEventFlags | GetUpdateEventMask () const |
Return what update events are subscribed to. | |
bool | IsDelayedStartCalled () const |
Return whether the DelayedStart() function has been called. | |
void | UpdateEventSubscription () |
Subscribe/unsubscribe to update events based on current enabled state and update event mask. | |
void | HandleSceneUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene update event. | |
void | HandleScenePostUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene post-update event. | |
Additional Inherited Members | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
~Component () override | |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. More... | |
bool | Save (Serializer &dest) const override |
Save as binary data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | MarkNetworkUpdate () override |
Mark for attribute check on the next network update. More... | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. More... | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. More... | |
void | SetEnabled (bool enable) |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
bool | IsReplicated () const |
Node * | GetNode () const |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
bool | IsEnabledEffective () const |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
~Animatable () override | |
Destruct. | |
bool | LoadXML (const XMLElement &source) override |
Load from XML data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | LoadJSON (const JSONValue &source) override |
Load from JSON data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | SetAnimationEnabled (bool enable) |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
ObjectAnimation * | GetObjectAnimation () const |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
~Serializable () override | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. More... | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. More... | |
virtual const Vector< AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. More... | |
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source) |
Load from binary data. Return true if successful. More... | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. More... | |
virtual bool | LoadXML (const XMLElement &source) |
Load from XML data. Return true if successful. More... | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. More... | |
virtual bool | LoadJSON (const JSONValue &source) |
Load from JSON data. Return true if successful. More... | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. More... | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More... | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. More... | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. More... | |
bool | SetAttribute (unsigned index, const Variant &value) |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | SetInstanceDefault (bool enable) |
Set instance-level default flag. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
virtual const String & | GetTypeName () const =0 |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
const VariantMap & | GetGlobalVars () const |
void | SetGlobalVar (StringHash key, const Variant &value) |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
static void | RegisterObject (Context *context) |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
bool | animationEnabled_ |
Animation enabled. | |
SharedPtr< ObjectAnimation > | objectAnimation_ |
Animation. | |
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
Animated network attribute set. | |
HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
UniquePtr< NetworkState > | networkState_ |
Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
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privatevirtual |
Called on physics post-update, fixed timestep.
Reimplemented in Urho3D::RaycastVehicle.
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privatevirtual |
Called on physics update, fixed timestep.
Reimplemented in Urho3D::RaycastVehicle.
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overrideprotectedvirtual |
Handle scene node being assigned at creation.
Reimplemented from Urho3D::Component.
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overrideprotectedvirtual |
Handle scene being assigned.
Reimplemented from Urho3D::Component.
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overrideprivatevirtual |
Handle enabled/disabled state change. Changes update event subscription.
Reimplemented from Urho3D::Component.
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privatevirtual |
Called on scene post-update, variable timestep.
Reimplemented in Urho3D::RaycastVehicle.