|
| VertexBuffer (Context *context, bool forceHeadless=false) |
| Construct. Optionally force headless (no GPU-side buffer) operation.
|
|
| ~VertexBuffer () override |
| Destruct.
|
|
void | OnDeviceLost () override |
| Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API. More...
|
|
void | OnDeviceReset () override |
| Recreate the buffer and restore data if applicable. May be a no-op depending on the API. More...
|
|
void | Release () override |
| Release buffer. More...
|
|
void | SetShadowed (bool enable) |
|
bool | SetSize (unsigned vertexCount, const PODVector< VertexElement > &elements, bool dynamic=false) |
| Set size, vertex elements and dynamic mode. Previous data will be lost.
|
|
bool | SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false) |
| Set size and vertex elements and dynamic mode using legacy element bitmask. Previous data will be lost.
|
|
bool | SetData (const void *data) |
| Set all data in the buffer.
|
|
bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
| Set a data range in the buffer. Optionally discard data outside the range.
|
|
void * | Lock (unsigned start, unsigned count, bool discard=false) |
| Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
|
|
void | Unlock () |
| Unlock the buffer and apply changes to the GPU buffer.
|
|
bool | IsShadowed () const |
|
bool | IsDynamic () const |
|
bool | IsLocked () const |
| Return whether is currently locked.
|
|
unsigned | GetVertexCount () const |
|
unsigned | GetVertexSize () const |
|
const PODVector< VertexElement > & | GetElements () const |
|
const VertexElement * | GetElement (VertexElementSemantic semantic, unsigned char index=0) const |
| Return vertex element, or null if does not exist.
|
|
const VertexElement * | GetElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return vertex element with specific type, or null if does not exist.
|
|
bool | HasElement (VertexElementSemantic semantic, unsigned char index=0) const |
| Return whether has a specified element semantic.
|
|
bool | HasElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return whether has an element semantic with specific type.
|
|
unsigned | GetElementOffset (VertexElementSemantic semantic, unsigned char index=0) const |
| Return offset of a element within vertex, or M_MAX_UNSIGNED if does not exist.
|
|
unsigned | GetElementOffset (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return offset of a element with specific type within vertex, or M_MAX_UNSIGNED if element does not exist.
|
|
VertexMaskFlags | GetElementMask () const |
|
unsigned char * | GetShadowData () const |
| Return CPU memory shadow data.
|
|
SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
| Return shared array pointer to the CPU memory shadow data.
|
|
unsigned long long | GetBufferHash (unsigned streamIndex) |
| Return buffer hash for building vertex declarations. Used internally.
|
|
| Object (Context *context) |
| Construct.
|
|
| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
|
|
virtual StringHash | GetType () const =0 |
|
virtual const String & | GetTypeName () const =0 |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
|
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
|
|
bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
|
|
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
|
|
template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
|
|
template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
|
|
template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
|
|
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
|
|
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
|
|
void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
|
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
|
|
void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
|
|
void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
|
|
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
|
void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
|
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
|
VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
|
template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
|
Context * | GetContext () const |
| Return execution context.
|
|
const Variant & | GetGlobalVar (StringHash key) const |
|
const VariantMap & | GetGlobalVars () const |
|
void | SetGlobalVar (StringHash key, const Variant &value) |
|
Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
|
|
Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
|
|
EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
|
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
|
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
|
|
bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
|
|
template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
|
|
const String & | GetCategory () const |
|
void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
|
|
bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
|
|
| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
|
|
virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
|
| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
|
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
|
|
void | AddRef () |
|
void | ReleaseRef () |
|
int | Refs () const |
|
int | WeakRefs () const |
|
RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
|
|
| GPUObject (Graphics *graphics) |
| Construct with graphics subsystem pointer.
|
|
virtual | ~GPUObject () |
| Destruct. Remove from the Graphics.
|
|
virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on graphics context destruction. More...
|
|
virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. More...
|
|
virtual void | Release () |
| Unconditionally release the GPU resource. More...
|
|
void | ClearDataLost () |
| Clear the data lost flag.
|
|
Graphics * | GetGraphics () const |
| Return the graphics subsystem associated with this GPU object.
|
|
void * | GetGPUObject () const |
| Return the object pointer. Applicable only on Direct3D.
|
|
unsigned | GetGPUObjectName () const |
| Return the object name. Applicable only on OpenGL.
|
|
bool | IsDataLost () const |
|
bool | HasPendingData () const |
| Return whether has pending data assigned while graphics context was lost.
|
|