U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Tmx layer. More...
#include </var/dev/u3d/stable/Source/Urho3D/Urho2D/TmxFile2D.h>
Public Member Functions | |
TmxLayer2D (TmxFile2D *tmxFile, TileMapLayerType2D type) | |
TmxFile2D * | GetTmxFile () const |
Return tmx file. | |
TileMapLayerType2D | GetType () const |
Return type. | |
const String & | GetName () const |
Return name. | |
int | GetWidth () const |
Return width. | |
int | GetHeight () const |
Return height. | |
bool | IsVisible () const |
Return is visible. | |
bool | HasProperty (const String &name) const |
Return has property (use for script). | |
const String & | GetProperty (const String &name) const |
Return property value (use for script). | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Protected Member Functions | |
void | LoadInfo (const XMLElement &element) |
Load layer info. | |
void | LoadPropertySet (const XMLElement &element) |
Load property set. | |
Protected Attributes | |
WeakPtr< TmxFile2D > | tmxFile_ |
Tmx file. | |
TileMapLayerType2D | type_ |
Layer type. | |
String | name_ |
Name. | |
int | width_ {} |
Width. | |
int | height_ {} |
Height. | |
bool | visible_ {} |
Visible. | |
SharedPtr< PropertySet2D > | propertySet_ |
Property set. | |
Tmx layer.