U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Property set. More...
#include </var/dev/u3d/stable/Source/Urho3D/Urho2D/TileMapDefs2D.h>
Public Member Functions | |
void | Load (const XMLElement &element) |
Load from XML element. | |
bool | HasProperty (const String &name) const |
Return has property. | |
const String & | GetProperty (const String &name) const |
Return property value. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Protected Attributes | |
HashMap< String, String > | nameToValueMapping_ |
Property name to property value mapping. | |
Property set.