U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Container/RefCounted.h"
#include "../Urho2D/Sprite2D.h"
Classes | |
struct | Urho3D::TileMapInfo2D |
class | Urho3D::PropertySet2D |
Property set. More... | |
class | Urho3D::Tile2D |
Tile define. More... | |
class | Urho3D::TileMapObject2D |
Tile map object. More... | |
Enumerations | |
enum | Urho3D::Orientation2D { Urho3D::O_ORTHOGONAL = 0 , Urho3D::O_ISOMETRIC , Urho3D::O_STAGGERED , Urho3D::O_HEXAGONAL } |
Orientation. More... | |
enum | Urho3D::TileMapLayerType2D { Urho3D::LT_TILE_LAYER = 0 , Urho3D::LT_OBJECT_GROUP , Urho3D::LT_IMAGE_LAYER , Urho3D::LT_INVALID = 0xffff } |
Tile map layer type. More... | |
enum | Urho3D::TileMapObjectType2D { Urho3D::OT_RECTANGLE = 0 , Urho3D::OT_ELLIPSE , Urho3D::OT_POLYGON , Urho3D::OT_POLYLINE , Urho3D::OT_TILE , Urho3D::OT_INVALID = 0xffff } |
Tile map object type. More... | |