U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Core/Object.h"
#include "../Core/Timer.h"
#include "../Container/ArrayPtr.h"
#include "../Graphics/GraphicsDefs.h"
#include "../Math/Frustum.h"
Classes | |
struct | Urho3D::DepthValue |
Occlusion hierarchy depth value. More... | |
struct | Urho3D::OcclusionBufferData |
Per-thread occlusion buffer data. More... | |
struct | Urho3D::OcclusionBatch |
Stored occlusion render job. More... | |
class | Urho3D::OcclusionBuffer |
Software renderer for occlusion. More... | |