U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::OcclusionBatch Struct Reference

Stored occlusion render job. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OcclusionBuffer.h>

Collaboration diagram for Urho3D::OcclusionBatch:
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Public Attributes

Matrix3x4 model_
 Model matrix.
 
const void * vertexData_
 Vertex data pointer.
 
unsigned vertexSize_
 Vertex size in bytes.
 
const void * indexData_
 Index data pointer. Null if using non-indexed geometry.
 
unsigned indexSize_
 Index size in bytes.
 
unsigned drawStart_
 Draw start. First index for indexed geometry, otherwise first vertex.
 
unsigned drawCount_
 Index or vertex count.
 

Detailed Description

Stored occlusion render job.


The documentation for this struct was generated from the following file: