U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Stored occlusion render job. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OcclusionBuffer.h>
Public Attributes | |
Matrix3x4 | model_ |
Model matrix. | |
const void * | vertexData_ |
Vertex data pointer. | |
unsigned | vertexSize_ |
Vertex size in bytes. | |
const void * | indexData_ |
Index data pointer. Null if using non-indexed geometry. | |
unsigned | indexSize_ |
Index size in bytes. | |
unsigned | drawStart_ |
Draw start. First index for indexed geometry, otherwise first vertex. | |
unsigned | drawCount_ |
Index or vertex count. | |
Stored occlusion render job.