U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-thread occlusion buffer data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OcclusionBuffer.h>
Public Attributes | |
SharedArrayPtr< int > | dataWithSafety_ |
Full buffer data with safety padding. | |
int * | data_ |
Buffer data. | |
bool | used_ |
Use flag. | |
Per-thread occlusion buffer data.