U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::OcclusionBufferData Struct Reference

Per-thread occlusion buffer data. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OcclusionBuffer.h>

Collaboration diagram for Urho3D::OcclusionBufferData:
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Public Attributes

SharedArrayPtr< int > dataWithSafety_
 Full buffer data with safety padding.
 
int * data_
 Buffer data.
 
bool used_
 Use flag.
 

Detailed Description

Per-thread occlusion buffer data.


The documentation for this struct was generated from the following file: