U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::DepthValue Struct Reference

Occlusion hierarchy depth value. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OcclusionBuffer.h>

Public Attributes

int min_
 Minimum value.
 
int max_
 Maximum value.
 

Detailed Description

Occlusion hierarchy depth value.


The documentation for this struct was generated from the following file: