U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::UI::RenderToTextureData Struct Reference

Data structured used to hold data of UI elements that are rendered to texture. More...

Collaboration diagram for Urho3D::UI::RenderToTextureData:
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Public Attributes

WeakPtr< UIElementrootElement_
 UIElement to be rendered into texture.
 
SharedPtr< Texture2Dtexture_
 Texture that UIElement will be rendered into.
 
PODVector< UIBatchbatches_
 UI rendering batches.
 
PODVector< float > vertexData_
 UI rendering vertex data.
 
SharedPtr< VertexBuffervertexBuffer_
 UI vertex buffer.
 
PODVector< UIBatchdebugDrawBatches_
 UI rendering batches for debug draw.
 
PODVector< float > debugVertexData_
 UI rendering vertex data for debug draw.
 
SharedPtr< VertexBufferdebugVertexBuffer_
 UI debug geometry vertex buffer.
 

Detailed Description

Data structured used to hold data of UI elements that are rendered to texture.


The documentation for this struct was generated from the following file: