U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Core/Object.h"
#include "../Graphics/VertexBuffer.h"
#include "../UI/Cursor.h"
#include "../UI/UIBatch.h"
Classes | |
class | Urho3D::UI |
UI subsystem. Manages the graphical user interface. More... | |
struct | Urho3D::UI::DragData |
Data structure used to represent the drag data associated to a UIElement. More... | |
struct | Urho3D::UI::RenderToTextureData |
Data structured used to hold data of UI elements that are rendered to texture. More... | |
Enumerations | |
enum | Urho3D::FontHintLevel { Urho3D::FONT_HINT_LEVEL_NONE = 0 , Urho3D::FONT_HINT_LEVEL_LIGHT , Urho3D::FONT_HINT_LEVEL_NORMAL } |
Font hinting level (only used for FreeType fonts). More... | |
Functions | |
void | Urho3D::RegisterUILibrary (Context *context) |
Font hinting level (only used for FreeType fonts).
Enumerator | |
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FONT_HINT_LEVEL_NONE | Completely disable font hinting. Output will be blurrier but more "correct". |
FONT_HINT_LEVEL_LIGHT | Light hinting. FreeType will pixel-align fonts vertically, but not horizontally. |
FONT_HINT_LEVEL_NORMAL | Full hinting, using either the font's own hinting or FreeType's auto-hinter. |
void URHO3D_API Urho3D::RegisterUILibrary | ( | Context * | context | ) |
Register UI library objects.