U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Hardware constant buffer. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/ConstantBuffer.h>
Public Member Functions | |
ConstantBuffer (Context *context) | |
Construct. | |
~ConstantBuffer () override | |
Destruct. | |
void | OnDeviceReset () override |
Recreate the GPU resource and restore data if applicable. More... | |
void | Release () override |
Release the buffer. More... | |
bool | SetSize (unsigned size) |
Set size and create GPU-side buffer. Return true on success. | |
void | SetParameter (unsigned offset, unsigned size, const void *data) |
Set a generic parameter and mark buffer dirty. | |
void | SetVector3ArrayParameter (unsigned offset, unsigned rows, const void *data) |
Set a Vector3 array parameter and mark buffer dirty. | |
void | Apply () |
Apply to GPU. | |
unsigned | GetSize () const |
Return size. | |
bool | IsDirty () const |
Return whether has unapplied data. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
virtual const String & | GetTypeName () const =0 |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
const VariantMap & | GetGlobalVars () const |
void | SetGlobalVar (StringHash key, const Variant &value) |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Member Functions inherited from Urho3D::GPUObject | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the Graphics. | |
virtual void | OnDeviceLost () |
Mark the GPU resource destroyed on graphics context destruction. More... | |
virtual void | OnDeviceReset () |
Recreate the GPU resource and restore data if applicable. More... | |
virtual void | Release () |
Unconditionally release the GPU resource. More... | |
void | ClearDataLost () |
Clear the data lost flag. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem associated with this GPU object. | |
void * | GetGPUObject () const |
Return the object pointer. Applicable only on Direct3D. | |
unsigned | GetGPUObjectName () const |
Return the object name. Applicable only on OpenGL. | |
bool | IsDataLost () const |
bool | HasPendingData () const |
Return whether has pending data assigned while graphics context was lost. | |
Private Member Functions | |
URHO3D_OBJECT (ConstantBuffer, Object) | |
Private Attributes | |
SharedArrayPtr< unsigned char > | shadowData_ |
Shadow data. | |
unsigned | size_ {} |
Buffer byte size. | |
bool | dirty_ {} |
Dirty flag. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Protected Attributes inherited from Urho3D::GPUObject | |
WeakPtr< Graphics > | graphics_ |
Graphics subsystem. | |
GPUObjectHandle | object_ {} |
Object pointer or name. | |
bool | dataLost_ {} |
Data lost flag. | |
bool | dataPending_ {} |
Data pending flag. | |
Hardware constant buffer.
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overridevirtual |
Recreate the GPU resource and restore data if applicable.
Reimplemented from Urho3D::GPUObject.
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overridevirtual |
Release the buffer.
Reimplemented from Urho3D::GPUObject.