U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Spriter::BoneTimelineKey Struct Reference

Bone timeline key. More...

#include </var/dev/u3d/stable/Source/Urho3D/Urho2D/SpriterData2D.h>

Inheritance diagram for Urho3D::Spriter::BoneTimelineKey:
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Collaboration diagram for Urho3D::Spriter::BoneTimelineKey:
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Public Member Functions

 BoneTimelineKey (Timeline *timeline)
 
ObjectType GetObjectType () const override
 
TimelineKeyClone () const override
 
bool Load (const pugi::xml_node &node) override
 
void Interpolate (const TimelineKey &other, float t) override
 
BoneTimelineKeyoperator= (const BoneTimelineKey &rhs)=default
 
- Public Member Functions inherited from Urho3D::Spriter::SpatialTimelineKey
 SpatialTimelineKey (Timeline *timeline)
 
bool Load (const pugi::xml_node &node) override
 
void Interpolate (const TimelineKey &other, float t) override
 
SpatialTimelineKeyoperator= (const SpatialTimelineKey &rhs)=default
 
- Public Member Functions inherited from Urho3D::Spriter::TimelineKey
 TimelineKey (Timeline *timeline)
 
virtual ObjectType GetObjectType () const =0
 
virtual TimelineKeyClone () const =0
 
virtual bool Load (const pugi::xml_node &node)
 
virtual void Interpolate (const TimelineKey &other, float t)=0
 
TimelineKeyoperator= (const TimelineKey &rhs)
 
float GetTByCurveType (float currentTime, float nextTimelineTime) const
 

Public Attributes

float length_ {}
 
float width_ {}
 
- Public Attributes inherited from Urho3D::Spriter::SpatialTimelineKey
SpatialInfo info_
 
- Public Attributes inherited from Urho3D::Spriter::TimelineKey
Timelinetimeline_ {}
 
int id_ {}
 
float time_ {}
 
CurveType curveType_ {}
 
float c1_ {}
 
float c2_ {}
 

Detailed Description

Bone timeline key.

Member Function Documentation

◆ Clone()

TimelineKey * Urho3D::Spriter::BoneTimelineKey::Clone ( ) const
overridevirtual

◆ GetObjectType()

ObjectType Urho3D::Spriter::BoneTimelineKey::GetObjectType ( ) const
inlineoverridevirtual

◆ Interpolate()

void Urho3D::Spriter::BoneTimelineKey::Interpolate ( const TimelineKey other,
float  t 
)
overridevirtual

◆ Load()

bool Urho3D::Spriter::BoneTimelineKey::Load ( const pugi::xml_node &  node)
overridevirtual

The documentation for this struct was generated from the following files: