U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Skeleton.h>
Public Member Functions | |
Bone () | |
Construct with defaults. | |
Public Attributes | |
String | name_ |
Bone name. | |
StringHash | nameHash_ |
Bone name hash. | |
unsigned | parentIndex_ |
Parent bone index. | |
Vector3 | initialPosition_ |
Reset position. | |
Quaternion | initialRotation_ |
Reset rotation. | |
Vector3 | initialScale_ |
Reset scale. | |
Matrix3x4 | offsetMatrix_ |
Offset matrix. | |
bool | animated_ |
Animation enable flag. | |
BoneCollisionShapeFlags | collisionMask_ = BONECOLLISION_NONE |
Supported collision types. | |
float | radius_ |
Radius. | |
BoundingBox | boundingBox_ |
Local-space bounding box. | |
WeakPtr< Node > | node_ |
Scene node. | |
Bone in a skeleton. @nocount