U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Heightfield geometry data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics/CollisionShape.h>
Public Member Functions | |
HeightfieldData (Terrain *terrain, unsigned lodLevel) | |
Construct from a terrain. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Attributes | |
SharedArrayPtr< float > | heightData_ |
Height data. On LOD level 0 the original height data will be used. | |
Vector3 | spacing_ |
Vertex spacing. | |
IntVector2 | size_ |
Heightmap size. | |
float | minHeight_ |
Minimum height. | |
float | maxHeight_ |
Maximum height. | |
Heightfield geometry data.