U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Container/ArrayPtr.h"
#include "../Math/BoundingBox.h"
#include "../Math/Quaternion.h"
#include "../Scene/Component.h"
Classes | |
struct | Urho3D::CollisionGeometryData |
Base class for collision shape geometry data. More... | |
struct | Urho3D::TriangleMeshData |
Triangle mesh geometry data. More... | |
struct | Urho3D::GImpactMeshData |
Triangle mesh geometry data. More... | |
struct | Urho3D::ConvexData |
Convex hull geometry data. More... | |
struct | Urho3D::HeightfieldData |
Heightfield geometry data. More... | |
class | Urho3D::CollisionShape |
Physics collision shape component. More... | |
Typedefs | |
using | Urho3D::CollisionGeometryDataCache = HashMap< Pair< Model *, unsigned >, SharedPtr< CollisionGeometryData > > |
Cache of collision geometry data. More... | |
Enumerations | |
enum | Urho3D::ShapeType { SHAPE_BOX = 0 , SHAPE_SPHERE , SHAPE_STATICPLANE , SHAPE_CYLINDER , SHAPE_CAPSULE , SHAPE_CONE , SHAPE_TRIANGLEMESH , SHAPE_CONVEXHULL , SHAPE_TERRAIN , SHAPE_GIMPACTMESH } |
Collision shape type. | |
typedef HashMap< Pair< Model *, unsigned >, SharedPtr< CollisionGeometryData > > Urho3D::CollisionGeometryDataCache |
Cache of collision geometry data.
Cache of collision geometry data.