U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Base class for per-user network replication states. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Attributes | |
Connection * | connection_ |
Parent network connection. | |
Base class for per-user network replication states.