U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Animation instance per-track data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationState.h>
Public Member Functions | |
AnimationStateTrack () | |
Construct with defaults. | |
~AnimationStateTrack () | |
Destruct. | |
Public Attributes | |
const AnimationTrack * | track_ |
Animation track. | |
Bone * | bone_ |
Bone pointer. | |
WeakPtr< Node > | node_ |
Scene node pointer. | |
float | weight_ |
Blending weight. | |
unsigned | keyFrame_ |
Last key frame. | |
Animation instance per-track data.