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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Animation instance per-track data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationState.h>
Public Member Functions | |
| AnimationStateTrack () | |
| Construct with defaults. | |
| ~AnimationStateTrack () | |
| Destruct. | |
Public Attributes | |
| const AnimationTrack * | track_ |
| Animation track. | |
| Bone * | bone_ |
| Bone pointer. | |
| WeakPtr< Node > | node_ |
| Scene node pointer. | |
| float | weight_ |
| Blending weight. | |
| unsigned | keyFrame_ |
| Last key frame. | |
Animation instance per-track data.