U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include "../Container/HashMap.h"
#include "../Container/Ptr.h"
Classes | |
struct | Urho3D::AnimationStateTrack |
Animation instance per-track data. More... | |
class | Urho3D::AnimationState |
Animation instance. More... | |
Enumerations | |
enum | Urho3D::AnimationBlendMode { ABM_LERP = 0 , ABM_ADDITIVE } |
Animation blending mode. | |