U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ValueAnimationInfo.h>
Public Member Functions | |
ValueAnimationInfo (ValueAnimation *animation, WrapMode wrapMode, float speed) | |
Construct without target object. | |
ValueAnimationInfo (Object *target, ValueAnimation *animation, WrapMode wrapMode, float speed) | |
Construct with target object. | |
ValueAnimationInfo (const ValueAnimationInfo &other) | |
Copy construct. | |
~ValueAnimationInfo () override | |
Destruct. | |
bool | Update (float timeStep) |
Advance time position and apply. Return true when the animation is finished. No-op when the target object is not defined. | |
bool | SetTime (float time) |
Set time position and apply. Return true when the animation is finished. No-op when the target object is not defined. | |
void | SetWrapMode (WrapMode wrapMode) |
Set wrap mode. | |
void | SetSpeed (float speed) |
Set speed. | |
Object * | GetTarget () const |
Return target object. | |
ValueAnimation * | GetAnimation () const |
Return animation. | |
WrapMode | GetWrapMode () const |
Return wrap mode. | |
float | GetTime () const |
Return time position. | |
float | GetSpeed () const |
Return speed. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Protected Member Functions | |
virtual void | ApplyValue (const Variant &newValue) |
Apply new animation value to the target object. Called by Update(). More... | |
float | CalculateScaledTime (float currentTime, bool &finished) const |
Calculate scaled time. | |
void | GetEventFrames (float beginTime, float endTime, PODVector< const VAnimEventFrame * > &eventFrames) |
Return event frames. More... | |
Protected Attributes | |
WeakPtr< Object > | target_ |
Target object. | |
SharedPtr< ValueAnimation > | animation_ |
Attribute animation. | |
WrapMode | wrapMode_ |
Wrap mode. | |
float | speed_ |
Animation speed. | |
float | currentTime_ |
Current time. | |
float | lastScaledTime_ |
Last scaled time. | |
Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
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protectedvirtual |
Apply new animation value to the target object. Called by Update().
Reimplemented in Urho3D::ShaderParameterAnimationInfo, and Urho3D::AttributeAnimationInfo.
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protected |
Return event frames.