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Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::RenderPath Class Reference

Rendering path definition. A sequence of commands (e.g. clear screen, draw objects with specific pass) that yields the scene rendering result. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/RenderPath.h>

Inheritance diagram for Urho3D::RenderPath:
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Collaboration diagram for Urho3D::RenderPath:
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Public Member Functions

 RenderPath ()
 Construct.
 
 ~RenderPath () override
 Destruct.
 
SharedPtr< RenderPathClone ()
 Clone the rendering path.
 
bool Load (XMLFile *file)
 Clear existing data and load from an XML file. Return true if successful.
 
bool Append (XMLFile *file)
 Append data from an XML file. Return true if successful.
 
void SetEnabled (const String &tag, bool active)
 Enable/disable commands and rendertargets by tag.
 
bool IsEnabled (const String &tag) const
 
bool IsAdded (const String &tag) const
 
void ToggleEnabled (const String &tag)
 Toggle enabled state of commands and rendertargets by tag.
 
void SetRenderTarget (unsigned index, const RenderTargetInfo &info)
 
void AddRenderTarget (const RenderTargetInfo &info)
 Add a rendertarget.
 
void RemoveRenderTarget (unsigned index)
 Remove a rendertarget by index.
 
void RemoveRenderTarget (const String &name)
 Remove a rendertarget by name.
 
void RemoveRenderTargets (const String &tag)
 Remove rendertargets by tag name.
 
void SetCommand (unsigned index, const RenderPathCommand &command)
 
void AddCommand (const RenderPathCommand &command)
 Add a command to the end of the list.
 
void InsertCommand (unsigned index, const RenderPathCommand &command)
 Insert a command at a position.
 
void RemoveCommand (unsigned index)
 Remove a command by index.
 
void RemoveCommands (const String &tag)
 Remove commands by tag name.
 
void SetShaderParameter (const String &name, const Variant &value)
 
unsigned GetNumRenderTargets () const
 
unsigned GetNumCommands () const
 
RenderPathCommandGetCommand (unsigned index)
 Return command at index, or null if does not exist.
 
const VariantGetShaderParameter (const String &name) const
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Public Attributes

Vector< RenderTargetInforenderTargets_
 Rendertargets.
 
Vector< RenderPathCommandcommands_
 Rendering commands.
 

Detailed Description

Rendering path definition. A sequence of commands (e.g. clear screen, draw objects with specific pass) that yields the scene rendering result.

Member Function Documentation

◆ GetNumCommands()

unsigned Urho3D::RenderPath::GetNumCommands ( ) const
inline

Return number of commands.

◆ GetNumRenderTargets()

unsigned Urho3D::RenderPath::GetNumRenderTargets ( ) const
inline

Return number of rendertargets.

◆ GetShaderParameter()

const Variant & Urho3D::RenderPath::GetShaderParameter ( const String name) const

Return a shader parameter (first appearance in any command).

◆ IsAdded()

bool Urho3D::RenderPath::IsAdded ( const String tag) const

Return true if renderpath or command with given tag exists.

◆ IsEnabled()

bool Urho3D::RenderPath::IsEnabled ( const String tag) const

Return true of any of render targets or commands with specified tag are enabled.

◆ SetCommand()

void Urho3D::RenderPath::SetCommand ( unsigned  index,
const RenderPathCommand command 
)

Assign command at index.

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◆ SetRenderTarget()

void Urho3D::RenderPath::SetRenderTarget ( unsigned  index,
const RenderTargetInfo info 
)

Assign rendertarget at index.

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◆ SetShaderParameter()

void Urho3D::RenderPath::SetShaderParameter ( const String name,
const Variant value 
)

Set a shader parameter in all commands that define it.


The documentation for this class was generated from the following files: