U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Rendertarget definition. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/RenderPath.h>
Public Member Functions | |
void | Load (const XMLElement &element) |
Read from an XML element. | |
Public Attributes | |
String | name_ |
Name. | |
String | tag_ |
Tag name. | |
unsigned | format_ {} |
Texture format. | |
Vector2 | size_ |
Absolute size or multiplier. | |
RenderTargetSizeMode | sizeMode_ {SIZE_ABSOLUTE} |
Size mode. | |
int | multiSample_ {1} |
Multisampling level (1 = no multisampling). | |
bool | autoResolve_ {true} |
Multisampling autoresolve flag. | |
bool | enabled_ {true} |
Enabled flag. | |
bool | cubemap_ {} |
Cube map flag. | |
bool | filtered_ {} |
Filtering flag. | |
bool | sRGB_ {} |
sRGB sampling/writing mode flag. | |
bool | persistent_ {} |
Should be persistent and not shared/reused between other buffers of same size. | |
Rendertarget definition.