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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Rendertarget definition. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/RenderPath.h>
Public Member Functions | |
| void | Load (const XMLElement &element) |
| Read from an XML element. | |
Public Attributes | |
| String | name_ |
| Name. | |
| String | tag_ |
| Tag name. | |
| unsigned | format_ {} |
| Texture format. | |
| Vector2 | size_ |
| Absolute size or multiplier. | |
| RenderTargetSizeMode | sizeMode_ {SIZE_ABSOLUTE} |
| Size mode. | |
| int | multiSample_ {1} |
| Multisampling level (1 = no multisampling). | |
| bool | autoResolve_ {true} |
| Multisampling autoresolve flag. | |
| bool | enabled_ {true} |
| Enabled flag. | |
| bool | cubemap_ {} |
| Cube map flag. | |
| bool | filtered_ {} |
| Filtering flag. | |
| bool | sRGB_ {} |
| sRGB sampling/writing mode flag. | |
| bool | persistent_ {} |
| Should be persistent and not shared/reused between other buffers of same size. | |
Rendertarget definition.