U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Template implementation of the object factory. More...
#include </var/dev/u3d/stable/Source/Urho3D/Core/Object.h>
Public Member Functions | |
ObjectFactoryImpl (Context *context) | |
Construct. | |
SharedPtr< Object > | CreateObject () override |
Create an object of the specific type. More... | |
Public Member Functions inherited from Urho3D::ObjectFactory | |
ObjectFactory (Context *context) | |
Construct. | |
virtual SharedPtr< Object > | CreateObject ()=0 |
Create an object. Implemented in templated subclasses. More... | |
Context * | GetContext () const |
Return execution context. | |
const TypeInfo * | GetTypeInfo () const |
Return type info of objects created by this factory. | |
StringHash | GetType () const |
Return type hash of objects created by this factory. | |
const String & | GetTypeName () const |
Return type name of objects created by this factory. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::ObjectFactory | |
Context * | context_ |
Execution context. | |
const TypeInfo * | typeInfo_ {} |
Type info. | |
Template implementation of the object factory.
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inlineoverridevirtual |
Create an object of the specific type.
Implements Urho3D::ObjectFactory.