U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::ObjectFactory Class Referenceabstract

Base class for object factories. More...

#include </var/dev/u3d/stable/Source/Urho3D/Core/Object.h>

Inheritance diagram for Urho3D::ObjectFactory:
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Collaboration diagram for Urho3D::ObjectFactory:
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Public Member Functions

 ObjectFactory (Context *context)
 Construct.
 
virtual SharedPtr< ObjectCreateObject ()=0
 Create an object. Implemented in templated subclasses. More...
 
ContextGetContext () const
 Return execution context.
 
const TypeInfoGetTypeInfo () const
 Return type info of objects created by this factory.
 
StringHash GetType () const
 Return type hash of objects created by this factory.
 
const StringGetTypeName () const
 Return type name of objects created by this factory.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Protected Attributes

Contextcontext_
 Execution context.
 
const TypeInfotypeInfo_ {}
 Type info.
 

Detailed Description

Base class for object factories.

Member Function Documentation

◆ CreateObject()

virtual SharedPtr< Object > Urho3D::ObjectFactory::CreateObject ( )
pure virtual

Create an object. Implemented in templated subclasses.

Implemented in Urho3D::ObjectFactoryImpl< T >.


The documentation for this class was generated from the following file: