U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::AttributeAccessor Class Referenceabstract

Abstract base class for invoking attribute accessors. More...

#include </var/dev/u3d/stable/Source/Urho3D/Core/Attribute.h>

Inheritance diagram for Urho3D::AttributeAccessor:
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Collaboration diagram for Urho3D::AttributeAccessor:
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Public Member Functions

virtual void Get (const Serializable *ptr, Variant &dest) const =0
 Get the attribute. More...
 
virtual void Set (Serializable *ptr, const Variant &src)=0
 Set the attribute. More...
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Detailed Description

Abstract base class for invoking attribute accessors.

Member Function Documentation

◆ Get()

virtual void Urho3D::AttributeAccessor::Get ( const Serializable ptr,
Variant dest 
) const
pure virtual

◆ Set()

virtual void Urho3D::AttributeAccessor::Set ( Serializable ptr,
const Variant src 
)
pure virtual

The documentation for this class was generated from the following file: