|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Template implementation of the variant attribute accessor. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Serializable.h>
Public Member Functions | |
| VariantAttributeAccessorImpl (TGetFunction getFunction, TSetFunction setFunction) | |
| Construct. | |
| void | Get (const Serializable *ptr, Variant &value) const override |
| Invoke getter function. More... | |
| void | Set (Serializable *ptr, const Variant &value) override |
| Invoke setter function. More... | |
| virtual void | Get (const Serializable *ptr, Variant &dest) const =0 |
| Get the attribute. More... | |
| virtual void | Set (Serializable *ptr, const Variant &src)=0 |
| Set the attribute. More... | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| void | AddRef () |
| void | ReleaseRef () |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Private Attributes | |
| TGetFunction | getFunction_ |
| Get functor. | |
| TSetFunction | setFunction_ |
| Set functor. | |
Template implementation of the variant attribute accessor.
|
inlineoverridevirtual |
Invoke getter function.
Implements Urho3D::AttributeAccessor.
|
inlineoverridevirtual |
Invoke setter function.
Implements Urho3D::AttributeAccessor.