U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Template implementation of the variant attribute accessor. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Serializable.h>
Public Member Functions | |
VariantAttributeAccessorImpl (TGetFunction getFunction, TSetFunction setFunction) | |
Construct. | |
void | Get (const Serializable *ptr, Variant &value) const override |
Invoke getter function. More... | |
void | Set (Serializable *ptr, const Variant &value) override |
Invoke setter function. More... | |
virtual void | Get (const Serializable *ptr, Variant &dest) const =0 |
Get the attribute. More... | |
virtual void | Set (Serializable *ptr, const Variant &src)=0 |
Set the attribute. More... | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Private Attributes | |
TGetFunction | getFunction_ |
Get functor. | |
TSetFunction | setFunction_ |
Set functor. | |
Template implementation of the variant attribute accessor.
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inlineoverridevirtual |
Invoke getter function.
Implements Urho3D::AttributeAccessor.
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inlineoverridevirtual |
Invoke setter function.
Implements Urho3D::AttributeAccessor.