U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Classes | |
class | Urho3D::AttributeAccessor |
Abstract base class for invoking attribute accessors. More... | |
struct | Urho3D::AttributeInfo |
Description of an automatically serializable variable. More... | |
struct | Urho3D::AttributeHandle |
Enumerations | |
enum | Urho3D::AttributeMode { Urho3D::AM_EDIT = 0x0 , Urho3D::AM_FILE = 0x1 , Urho3D::AM_NET = 0x2 , Urho3D::AM_DEFAULT = 0x3 , Urho3D::AM_LATESTDATA = 0x4 , Urho3D::AM_NOEDIT = 0x8 , Urho3D::AM_NODEID = 0x10 , Urho3D::AM_COMPONENTID = 0x20 , Urho3D::AM_NODEIDVECTOR = 0x40 , Urho3D::AM_FILEREADONLY = 0x81 } |
Functions | |
Urho3D::URHO3D_FLAGSET (AttributeMode, AttributeModeFlags) | |