U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Cursor.h File Reference
#include "../Graphics/Texture.h"
#include "../Resource/Image.h"
#include "../UI/BorderImage.h"
Include dependency graph for Cursor.h:
This graph shows which files directly or indirectly include this file:

Classes

struct  Urho3D::CursorShapeInfo
 Cursor image and hotspot information. More...
 
class  Urho3D::Cursor
 Mouse cursor UI element. More...
 

Enumerations

enum  Urho3D::CursorShape {
  CS_NORMAL = 0 , CS_IBEAM , CS_CROSS , CS_RESIZEVERTICAL ,
  CS_RESIZEDIAGONAL_TOPRIGHT , CS_RESIZEHORIZONTAL , CS_RESIZEDIAGONAL_TOPLEFT , CS_RESIZE_ALL ,
  CS_ACCEPTDROP , CS_REJECTDROP , CS_BUSY , CS_BUSY_ARROW ,
  CS_MAX_SHAPES
}
 Cursor shapes recognized by the UI subsystem.