U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::UI::DragData Struct Reference

Data structure used to represent the drag data associated to a UIElement. More...

#include </var/dev/u3d/stable/Source/Urho3D/UI/UI.h>

Collaboration diagram for Urho3D::UI::DragData:
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Public Attributes

MouseButtonFlags dragButtons
 Which button combo initiated the drag.
 
int numDragButtons
 How many buttons initiated the drag.
 
IntVector2 sumPos
 Sum of all touch locations.
 
bool dragBeginPending
 Flag for a drag start event pending.
 
Timer dragBeginTimer
 Timer used to trigger drag begin event.
 
IntVector2 dragBeginSumPos
 Drag start position.
 

Detailed Description

Data structure used to represent the drag data associated to a UIElement.


The documentation for this struct was generated from the following file: