U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Data structure used to represent the drag data associated to a UIElement. More...
#include </var/dev/u3d/stable/Source/Urho3D/UI/UI.h>
Public Attributes | |
MouseButtonFlags | dragButtons |
Which button combo initiated the drag. | |
int | numDragButtons |
How many buttons initiated the drag. | |
IntVector2 | sumPos |
Sum of all touch locations. | |
bool | dragBeginPending |
Flag for a drag start event pending. | |
Timer | dragBeginTimer |
Timer used to trigger drag begin event. | |
IntVector2 | dragBeginSumPos |
Drag start position. | |
Data structure used to represent the drag data associated to a UIElement.